Rocketeer did a good job attracting attention when the demo came out, getting good reception as well as being the first game in discussion of
Irock Inquires. Since then I've made some talk of revamping it, and at this point I'm ready to share the early info of the new version of the game, Super Rocketeer, as I'd like to call it.
New art styleScreenshot 1Screenshot 2Gameplay ChangesWhile the core mechanics and plan for tight controls have stayed the same, the level design has been shifted to multiple smaller levels rather than long single levels per theme. This change is ultimately for the best as it allows me to put more attention to detail per segment, and prevents a level from dragging on too long, as well as lets me supply more overall gameplay.
Other than that, the whole scope of the game is planned to be bigger, and more varied.
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This is the start of an ambitious title I'm working on, but one I'm more confident I can complete. I'll be keeping this thread up to date with more content that comes around in the future, such as screenshots, and a more polsihed demo than last time planned down the road. Feel free to give any comments, suggestions, or criticism you come up with along the way.
~ Blob