I am not sure others agree. Generally, I like the idea of having those 4 actors with different skills to help each other navigate through the stages. But I think one big flaw is that the actor is too large and tiles too big for me to easily see through what I need to do ahead. It's too much trial and error and probing around. For a platformer, I like to see what obstacle may be ahead and I can intelligently decide what to do in advance.
Also, if may be nice if you can submit your game to game jam and get more feedback/views that way.
Usually nothing is perfect on first try but I admire you that you are persistent and willing to keep hacking at it. Keep it up.