Easy RPG Creator for Stencyl 3.0 (ALPHA V0.3.4)

Meestar

  • Posts: 652
Just want to say that it looks like there has been some development going on.
http://erpgc.wikia.com/wiki/Change_Log
PM me if you require help.  I'm always glad to help out!

TheGreatEater

  • Posts: 8
Can a Final Fantasy Turn Based Battle be done with this? And are there any video tutorials for this kit?

Squigatoo

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  • Posts: 1
Any ETA on a release for 3.3.1?

Meestar

  • Posts: 652
Can a Final Fantasy Turn Based Battle be done with this? And are there any video tutorials for this kit?

No, a Turn Based Battle can't be done yet, but it is a feature they were working on.  They have an entire website full of tutorials on how to use it.  http://erpgc.wikia.com/wiki/Easy_RPG_Creator_Wiki

Any ETA on a release for 3.3.1?
http://erpgc.wikia.com/wiki/Easy_RPG_Creator_Wiki

Check the Notes section.
PM me if you require help.  I'm always glad to help out!

Siren Games

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  • Posts: 102
Dear Stencylers,

When we originally started out we wanted nothing more than to help out the community with an easy-to-use tool for creating Role-Playing Games, a genre that we hold dear to our hearts.  We made quite a bit of progress and had come so far from when we initially started out.  Complex games made simpler for beginners, for the artists who didn't know how to code, or for the advanced users who wanted to learn even more by reading through our code or using our tools.  We were not satisfied with what we had created, however.  In our eyes, we had failed each and every one of you.  The Easy RPG Creator wasn't so easy to use and wasn't as customizable as we had wanted.  We were forcing you to use the settings we laid out for you, the tabs that we created.  What if you wanted to do more?  What if you wanted to do less?  We had lost our flexibility.

We betrayed you by missing release dates that we said we would make.  Our lives became hectic, and, we eventually stopped posting here altogether.  We shunned the community and the tool that we had worked so hard to create.  We vanished into the darkness from whence we had came, lurking in the shadows but remaining ever silent.  Well, we remain silent no more.

We have not been sitting idly by, twiddling our thumbs, pretending we were never here.  Oh no.  We have been working to build our dream tool, the way it was meant to be.  Quick.  Easy.  Customizable.  Powerful.  We have reworked our tools from the ground up and are still hard at work on the Easy RPG Creator.  While still quite a long way from being completed, we thought we'd share with you some of the new features we have planned for the Easy RPG Creator V2, complete with a development screen shot, starting with the best stuff first!

New Features:
    Gone are the tabs that you have grown used to.  They are no more.  Instead, the Easy RPG Creator now comes with a brand new Drag n' Drop interface that allows you to create your own tabs, defining only what parameters you want and need.  Name your tabs whatever you want, design them how you want.  You will even be able to copy tabs from one game to the next straight from within our editor, making things so much more effortless.  But, worry not!  Easy RPG Creator will also come packed with our classic tabs, revised, should you wish to use those.

    After designing your own tabs, it's really time to get to work.  You can use the Database Editor to create all the data for your game: The monsters, the items, the quests, the shops... you name it!  Whatever tabs you design will be available for you to edit at will.

Enough about the Database, though.  Let's talk about the new features for the Kit.

    Gone are the complex lists of Custom Blocks.  You won't need those anymore!  Instead, you will be able to use simple code to get and set your database information from within your game.  Generate your player's character, view his or her health, even change their health.  Complexity made simple via Stencyl's Code blocks.  Access any of the data that you have created without having to deal with a ton of obscure custom blocks.  Easy.



Along with all these updates we'll also be removing the adf.ly wall from the new download when it becomes available and make this completely free for everyone, all the time, forever.  All we ask is that you enjoy our creation.

axg

  • Posts: 5
Siren Games, thank you for the continued development! This looks great.

Siren Games

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  • Posts: 102
Hey guys, just a little update on the ERC status.

Over the holidays we've been working here and there on ERC and we are hoping for a new update by the end of January.  We don't want to make any promises as we're both trying to make ends meet and it's not easy to make money doing what you love, especially when what you love is making indie games, as I'm sure you can relate to.  Because of this we're spreading our resources very thin trying to finish projects and such. 

Transparent financial stuff:
Unfortunately, ERC hasn't been a top priority since we realized that we have to pay bills and it won't ever help us do that.  We've earned less than $10 through Adfly since our original post regardless of it's huge popularity through Twitter and here on the Stencyl forums.  Because of this disappointing news I've given the option for a direct download of the last stable release to start cutting Adfly out entirely.  It's available in the original post just below the adfly link, which you can still use if you want to toss us about a 100th of a penny for our hard work.

I've also posted a link to our Paypal donation page in case you'd like to donate a bit more than what Adfly can. We believe in this extension and we truly want to bring it to everyone we can, regardless of whether it pays our internet bills or not.  But life doesn't care much for good intentions, so ERC is currently on our backburner until we are more established.

We hope you all had happy holidays and a good new year!  Here's to a new year's resolution of releasing a new version of ERC for the Stencyl community!

vladikdemon

  • Posts: 2
Hello from stencyl  version 3.3 and higher the kit does not work all the behaviors have some kind of problem when you test the game :
"Database Information Loader: Unknown identifier : setGameAttribute
   from scripts.Design_1_1_DatabaseInformationLoader
   line: 86
   columns: 8-24"
this is only one bug of 90 that all from the same kind but goes for anther functions.
At stencyl 3.4 the kit work just fine but when the extension of the easy rpg database is enabled you cant get to the settings icon in stencyl with the error "Oh it should not happen please connect... etch".
So maybe you can help me with some sort of solution or if you know about some update coming for the erc?
Thanks in advance :)

rmoffitt

  • Posts: 8
I was able to install old Stencyl 3.1 in parallel, and use that for the database side of things, and work on the game in 3.4.
Here is how I have been working with it:

I have 2 projects. For example, ERC Kit, and MyGame.
Work on database stuff in ERC kit in Stencyl 3.1.
When you save changes in the db window, it puts the data into the text files in extras/ERC/data.

Copy those text files to extras/ERC/data for the MyGame project, and then you can use all of the ERC custom blocks with the db data.

@TheGreatEater
I have built  a FF style turn based battle system. Actually it uses the ERC kit very little, most of the actual battle system stuff is Stencyl alone.

@Siren Games
If you are interested in suggestions at all at this point, here are some.
The db is great in that it does a lot of the heavy lifting, but it is not a magic hammer that drives all nails.
So you still have to do some db-like things in Stencyl to actually make the game.
For example, a character or weapon in the db has no "actor" field. So I still have to track in stencyl which actors should be drawn for which character, weapon, etc.
I am doing this today by using some list Game Attributes, where 0 is the # in the ERC database, 1 is the actor, etc., and then I fetch the value by index depending what I what. But it's not as nice as it could be, and hopefully doesn't burn me when I end up with a few hundred Game Attributes.
Which leads me to what my actual suggestion would be, which is to be able to define which attributes are on which entity type. If I could do that, I could associate an actor, and if I'm making a more modern RPG instead of Fantasy, I could have an ammo field or a weight field instead of Magic. I could give characters skills, etc.

Nice job, hope the project isn't dead. But even if it is, there's enough there I think to build yourself a real RPG if you are willing to step through a couple of hoops as mentioned above.

ValPerret

  • Posts: 4
It's been 1 year since last reply :/

Are you still updating this?


In Version 3.4 Build 9300 I get this (Photo 1) when I open the project.
When I click "Upgrade and Continue" I get this (Photo 2), then this (Photo 3).

After that, when I run the game in Flash (Player) and click [Escape] I get this (Photo 4, Photo 5).


Any help?

Spoky03

  • Posts: 1
It's been 1 year since last reply :/

Are you still updating this?


In Version 3.4 Build 9300 I get this (Photo 1) when I open the project.
When I click "Upgrade and Continue" I get this (Photo 2), then this (Photo 3).

After that, when I run the game in Flash (Player) and click [Escape] I get this (Photo 4, Photo 5).


Any help?


I have got same problem

NickamonPoppytail

  • Posts: 1087
Is anyone still working on this extension?
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH; also canon to the Poppytail series. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project; also canon to the Poppytail series. The Poppytales: Hand-drawn spin-off bullet-hell RPG using characters from all my other book and game projects. Not canon to the Poppytail series. Skies n' Fall: Boss rush shooter sequel to Rise n' Brawl.

NickamonPoppytail

  • Posts: 1087
It's been 1 year since last reply :/

Are you still updating this?


In Version 3.4 Build 9300 I get this (Photo 1) when I open the project.
When I click "Upgrade and Continue" I get this (Photo 2), then this (Photo 3).

After that, when I run the game in Flash (Player) and click [Escape] I get this (Photo 4, Photo 5).


Any help?


I have got same problem

This may be because the extension is no longer compatible with current versions of Stencyl.
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH; also canon to the Poppytail series. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project; also canon to the Poppytail series. The Poppytales: Hand-drawn spin-off bullet-hell RPG using characters from all my other book and game projects. Not canon to the Poppytail series. Skies n' Fall: Boss rush shooter sequel to Rise n' Brawl.

Siren Games

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  • Posts: 102
Sorry everyone, but no, this extension is no longer being worked on.  I realize we had been giving some false hope unintentionally, but since we haven't even touched this in over a year I think I can officially declare it abandoned.

If anyone is interested in working from what we had I'm sure I can get in touch with the programmer on the project and get you access to whatever we have.

Sorry to any disappointed Stencylers out there. Good luck on your future game dev endeavors and merry Christmas.

squeeb

  • Posts: 1535
Sure! Maybe post what you have and someone can pick up where you left off?