Hi again,
After yesterday break i felt like its time to move on and continue work on Awaken(huray game got name finaly)and with core of main game almost done i decided to start with the part im most worried about, but been preparing for it since the begining and everything should proceed smooth and easy.
Yes i ve been worried about shop interface and how to implement it in to the game. As you can see from the picture i simplified everything as much as possible. Background of the Shop screen is scrolling background from one of the mission for now. When the game ll be nearly done i ll see how big it is and if the size ll allow me i ll add dock interior background. (yes im trying to fit in to kongregate 20mb max size)
Screen description:Credits window is obvious as it ll show your current balance.
Ship fitting window is just a visual, here you ll be able to see how items u are purchasing will look on your ship.
Confirm pruchases is another obvious feature.
Ship stats. - here the game will calculate overall statistics of your ship with currently fitted items.
Ship weapons and equipment window - here, player ll see all the aviable upgrades he can get if he have enought credits.
Equipment is divided in to 6 ship slots.
Torpedoes - few different types, default low damaging with aoe effect, strong ones with no aoe but huge damage to single target etc.
Front deck weapons & hull weapons. - many kinds, but divided in to three basic types. Sonic weapons have high rate of fire and relatively slow projectiles. Rail weapons are slow firing but have huge alpha damage and insane projectile speed. Laser weapons, compromise between the two. I know according to logic lasers should be faster than rail projectiles, but cmon, its a scifi shmup, who caress?;-)
Drones - again three basic types, gun drones, shield repair drones, hull repair drones. Drones fly around your ship and do their job. For most of the game player is stuck with theese three types, but later in the game advanced drones with shooting/shiled/hull rep will become aviable.
Shield & propulsion - shield is obvious so lets skip to propulsion whitch is obvious as well, but with beter engine player ship ll dont scroll through mission faster, but ll have increased agility so player is able to move around screen faster.
Oh and the big ship in background? Not sure about that, just resized copy of player ship whitch ll be fitted with weapons player just finished mission with.
Next story mission button - ll start next story mission. Game it self has no difficulty setting as i dont like that idea, instead of that advancing in game by doing just storyline mission ll be har as hell as player ll lack credits for upgrades
Next random mission button - ll start semi-random generated level based on player equipment. Few different types like survival where you have to survive as long as possible. Assasination, kill the boss or number of enemy ship types etc. Basicaly bonus level idea is hidden behind this. After you complete the game game ll start generating insane difficult levels for players who want to compete for higher score online.