Tryzna, I'm really curious how well Awaken has done over at Itch.io I have a page there myself and getting ready to release a few things on it.
Hey Wayne,
Well i quess you are asking for sales figures. In one word, they are "terrible" ;-) If your game is unknow(just few positive reviews) like mine and you consider marketing annoying think you dont want to do then welcome to my club and listen what you can expect.
Itch: 0 sales for first few days, no marketing, no propagation. Just one tweet announcing the release. Its released for about a month now and i sold 12 copies. Positive reviews did not help and i guess only hardcore fans of the genere got the game for their collection.
Indie game stand: game is there for about two weeks, sold 8 pices so far, again, no promo and stuff around it, not even tweet.
Humble: 0 sales till now.
To shorten this, its not what i was expecting(was hoping for double of current sales), but im still glad about it as stencyl license is almost payed(half of the game budget) and i did not even started with any promo or advertising as i was waiting for Desura release(their aproval time is terrible) and game release is now scheduled for 1st of next month. I was holding back that long and ll continue to do so for another two weeks as i realy want to sell majority of pieces on desura as they handle VAT for you and all of that awful stuff i hate even more than doing marketing.
Will write more about month after desura release as im planning to promote the game a bit and im willing to share the data with other stencylers to give you all idea what you might expect from projects like this.
However, while sales figures are terrible right now im glad about them. More than half of my expenses are allready payed if i include sales of some of the assets on envato and if i ll consider desura release and its potential im expecting this game to turn profitable week after desura release. Not much, but i never expected im gonna be rich from this and main benefit i got from working on this game is all the knowledge and experience i learned while working on this project and if the game is going to generate me some extra pocket money, then i ll be even happier.