I can develop all my cards to play specific sound using the events panel in each actor, but that is lot of duplicate work. Same blocks for each card only the sound is different.
My question is, can I create an actor behavior in which I can choose which specific sound to be played depending on which card was pressed with the mouse? I can identify which card was pressed, but how do I do that for sound? Is it possible?
For actor was like this: getActorTypeByName("ActorName");
Is there something similar for sound?