Hello!
In my game there is a character that informs the player about a new obstacle or enemy when he/she encounters it. I have been trying to figure out if there is a simple way that I could highlight (change the color of) specific words in the character's dialog that may be more important than the others. Similar to how the Zelda games always have the word
Ganon in a different color than the other words in the dialog. There is probably a super easy solution, I just can't figure it out!
Any help would be AWESOME! THANKS!!
