Pausing

Jon

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Attached is a game demonstrating pausing. You need the latest drop of StencylWorks 1.2 to take advantage of it.


« Last Edit: October 16, 2011, 05:33:13 pm by Jon »

Derek

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Quick question, is there going to be a way to disable that darkening effect of the pause function?
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Jon

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It's part of the demo and isn't part of the pausing functionality in particular.

Luyren

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So this is basically a "flixel pause" where you can opt out actors of it?

The scenario I want is: my actor handles menu operations (in a RPG). What if I want to pause his actions and behaviors, but want to still use its menu behaviors and perform logic to him (like setting attributes)?
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Jon

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This has nothing at all to do with Flixel pause. It's a completely separate (and platform independent) implementation.

You can message paused actors like normal - the only thing that's paused about the actor is its physics and the call to when updated.

Luyren

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This has nothing at all to do with Flixel pause. It's a completely separate (and platform independent) implementation.

You can message paused actors like normal - the only thing that's paused about the actor is its physics and the call to when updated.

Sorry about that, I thought that it was something like the flixel pause, but with the opt-out thing.

Nice to know about this new update! Thanks a ton!
I have my Stencyl behaviors and resource packs available here: https://luyren.itch.io/

VeGaS

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Nice function, thanks :)

Darkhog

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As I understand, old Flixel pausing is ditched, right? Then how to emulate old behavior where when player clicks outside game window the game is automatically paused?

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Jon-iPad

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It's not ditched. You can turn it back on using a block.

KungFuFurby

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Oh, I have an excellent idea on how to use that! I could use that as a way to select an item, kinda like a menu when the game is paused. That'll save me some room.

And this would go great with Swim and Mind Snap...
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SuperJosh64

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Oh, I have an excellent idea on how to use that! I could use that as a way to select an item, kinda like a menu when the game is paused. That'll save me some room.

And this would go great with Swim and Mind Snap...
Indeed it would ;)

Great news Jon! Can't wait to dive deep into the latest updates once my exams are over!

mikbob

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It's not ditched. You can turn it back on using a block.
Which block?

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Miasmos Games

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Should be under Flow>Advanced>Controls in design mode.

And to an Admin, is there any way to use this new pause with the user pressing outside the screen? Don't want to use Flixel but pausing when the game loses focus would be useful.

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Sunflower

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I must agree, this pausing option makes things much easier to control.

Just about Miasmos' suggestion: maybe not only *pausing* when losing focus, but I think it would be good to have block for checking if focus was lost at all. ^^'