If anyone working on the toolset could give me a hand; currently when you publish to html5, it only creates a .zip of C:\Users\usernamer\AppData\Roaming\Stencyl\stencylworks\games-generated\gamename\Export\html5\bin\assets when it should create a .zip of all of: C:\Users\usernamer\AppData\Roaming\Stencyl\stencylworks\games-generated\gamename\Export\html5\bin\

This means that to publish you have to test and then create a .zip of this by hand.

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Also, on another note, currently to build your game for web, for it to work on firefox - edit around line 52 of the file located here:

C:\Program Files (x86)\Stencyl\plaf\haxe\lib\openfl\openfl\openfl\_internal\renderer\canvas\CanvasShape.hx

to read:

` if (graphics.__bounds.width > 0 && graphics.__bounds.height > 0){ `

if (scrollRect == null) {

context.drawImage (graphics.__canvas, graphics.__bounds.x, graphics.__bounds.y);

} else {

if (scrollRect.width > 0 && scrollRect.height > 0){

context.drawImage (graphics.__canvas, Math.ceil (graphics.__bounds.x + scrollRect.x), Math.ceil (graphics.__bounds.y + scrollRect.y), scrollRect.width, scrollRect.height, Math.ceil (graphics.__bounds.x + scrollRect.x), Math.ceil (graphics.__bounds.y + scrollRect.y), scrollRect.width, scrollRect.height);

}

}

}

Rather than what it is currently:

` if (scrollRect == null) {`

context.drawImage (graphics.__canvas, graphics.__bounds.x, graphics.__bounds.y);

} else {

context.drawImage (graphics.__canvas, Math.ceil (graphics.__bounds.x + scrollRect.x), Math.ceil (graphics.__bounds.y + scrollRect.y), scrollRect.width, scrollRect.height, Math.ceil (graphics.__bounds.x + scrollRect.x), Math.ceil (graphics.__bounds.y + scrollRect.y), scrollRect.width, scrollRect.height);

}