Full-Time Stencyler Journey (Original Post Not Updated)


ceosol

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Thanks :)

I'm trying to get more into the social media aspect so maybe I'll begin posting monthly again (or maybe not :D)

ceosol

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Little update - I've been trying to pull back on doing contract work. It is just harder and harder to find clients that actually pay.

So instead, I am going to apply for a job opening at the local university. It will be a full time lecturer in animation and game design. Whether or not I get it, I still attribute the ability to apply - and having the confidence that I stand a chance in getting it - to Stencyl.

squeeb

  • Posts: 1543
Little update - I've been trying to pull back on doing contract work. It is just harder and harder to find clients that actually pay.

So instead, I am going to apply for a job opening at the local university. It will be a full time lecturer in animation and game design. Whether or not I get it, I still attribute the ability to apply - and having the confidence that I stand a chance in getting it - to Stencyl.
Good luck my friend! You deserve it!

ceosol

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  • Posts: 2263
I was actually able to get an application together. From what I've heard, I am still in the running for the job.

I also have somewhat exciting news. I have this one grant-funded project I am working on. So far I am the only developer on it. I am actually using both Unreal Engine and Stencyl in combination with each other. We are submitting one grant tomorrow, another is due in June and a third is being submitted in October.

irock

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  • Posts: 2879
I also have somewhat exciting news. I have this one grant-funded project I am working on. So far I am the only developer on it. I am actually using both Unreal Engine and Stencyl in combination with each other. We are submitting one grant tomorrow, another is due in June and a third is being submitted in October.
Congrats!

That's really interesting, what are you doing in Unreal vs Stencyl?

Jon

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I'm also curious to hear what this "combination" of Unreal and Stencyl entails.

ceosol

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Unreal is better with video playback calls. Stencyl is better with http requests. So I have an exercise app for seniors made in UE4 and it will be collecting usage data that caregivers can access through an app made in Stencyl :D

Edit: With unreal, the video player can be made as a textures and basically wrapped on to any object (even in 3D). It is a nice feature.