Well, I already knew that what I say is that behavior actors appear in a specific order =
This is an example
a line of actors,
a diagonal of actors,
column actors
something ... you know those old games airplanes or ships where aparecian different aircraft in a sequence ( a pattern ) well that's what I want to do but ... without creating a long map that the actor has to go .. .. maybe I did not explain well , I'll tell you an idea
Imagine a fixed screen and you have to defend the party is on your left side in this case ... and enemies out on the right side but in sequence ( pattern)
for example = 1 enemy , 2 enemies , 3 nTo enemies and so they are a lot and need to use power ups
besides the enemies do not come out haphazardly as in this picture
http://imgur.com/6v4IlTYhttp://imgur.com/6v4IlTY