Pixel Art Thread

TDonnally

  • Posts: 235
How long does it take you for each individual animation?

miaubian

  • Posts: 99
depends on the complexity of the animation. some things are easier to draw than others. walk cycles for example can be really hard, because its a complex movement

bwwd

  • Posts: 15
Hi, It's My first post and latest sprites work , i create them for my games and test on android phone:)

And some old ones


Some more in gallery:
http://bwwd.deviantart.com/gallery/

JV113

  • Posts: 8
Hello, everyone. I know that it's been a while since my last post, but that is neither here nor there.

Below are a few sprites that I drew up a month or so ago. They're kind of shoot-em-up inspired, but this was more out of boredom than anything, since I don't really have any projects running (I have been tinkering with Stencyl here and there, though).
"When people are free to do as they please, they usually imitate each other."
-"Conformity" poster, Despair, Inc.


pyxelbit

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  • Posts: 83


tried out some different techniques. pixel art and photo manipulation.
maybe i make a game out of this :)

SadiQ

  • Posts: 1784
I once saw a tut on how somebody implemented that grain (noise) effect on top of a game. Looked really cool since it was moving just like it does on TV. Cool graphics btw. (the round bullets shouldn't be too round thou :P)
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

pyxelbit

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  • Posts: 83
thanks, i did something similar with scanlines before: http://www.stencyl.com/game/play/21595

its quite easy with an animated transparent foreground

SadiQ

  • Posts: 1784
Looks quite impressive mate. The background flicker is a little too much for my eyes to handle at the moment (monitor too bright).
Need to allow those zombies to kill me thou :P
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

pyxelbit

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  • Posts: 83
that was my first attempt to make a game with stencyl, maybe i finish it in the future. doing the graphics and effects was fun, but the coding was the problem.

SadiQ

  • Posts: 1784
I got the reverse of your problem hehehhe.
You did a pretty good job on it so far :)
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

AdventureIslands

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  • Posts: 728
Drew and animated a dog. It was little challenging, as I haven't done all that many animals with pixels. Especially dogs.


Hectate

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  • Posts: 4643
Drew and animated a dog. It was little challenging, as I haven't done all that many animals with pixels. Especially dogs.


Such art! Few pixels! Very animated! Wow!
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

Photon

  • Posts: 2697
Drew and animated a dog. It was little challenging, as I haven't done all that many animals with pixels. Especially dogs.


Aaw. :)
Do NOT PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!

SadiQ

  • Posts: 1784
Nobody mentioned it's lack of paws? :P
Looks impressive still :)
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.