Spine Skeleton Engine Extension v0.0.5

ceosol

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This works beautifully in build 9520. In 9689, apparently the anything blocks cause null pointer exceptions.

This extension is very easy to get going. Thanks for making those Lessons on your site!

ceosol

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Just wanted to throw this out there: http://www.stencyl.com/game/play/38028

It is a 2.5D work in progress using the spine extension.

LIBERADO

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Definitely I am going to use this excellent extension in many of my games because the visual result is fantastic.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

squeeb

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 great job.. @Ceosol  how hard is it to make animations for the spin extension? and do i need to use spine.. i have this
https://creature.kestrelmoon.com/  .. what file types can the animations be?

ceosol

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Squeeb, you can always try it. The spine extension looks for a .png, .skel, .json, and .atlas file with the same name. I don't think it would work if you do not have all of those. The first few attempts exporting from esoteric spine software did not work, so the extension is finicky to some degree.

imancol

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Hello Robin. Excellent your contribution. I wanted to know if there is a way to use other animation software such as Spriter Animation, Creature Animation or Creature or Dragon Bones Pro (which is OpenSource). I appreciate any response. :)

Guzzz

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Apparently block "code:null" doesn't work anymore to remove an attachment. Do we have any solution for this?
How to remove an attachment in slot in Spine file without using "null"?
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

HeadlessD is my dungeon-crawling game on iOs and Android. Made in Stencyl. https://www.headlessd.com/

Jg41095

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  • Posts: 39
Anyone know how to set the Root when using the 'Current Scale' block?

The root X seems to shift ~20px depending on the device I test it on which messes up the centering.



Solved

« Last Edit: June 13, 2019, 08:38:09 am by Jg41095 »

Hey Robin,

Doesn't seem that your Spine Extension is working for version 4 builds (currently using build 10404). Seem to be getting errors relating to the Region Attachment file?

If I replace it, I get more issues about "no field wrapper"

Cheers,


ceosol

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  • Posts: 2273
If you have an older version of the spine extension, start a project in an older version of stencyl. Set up everything with the "anything" attributes. When you import it into the latest versions stencyl. the anything attributes carry over.

Hey Robin,

Just letting you know that there is an issue with my Spine Extension for Stencyl.

It doesn't seem to handle Opacity or Transparency that well. I have attached a screen shot of it in Spine, and one in Stencyl. See how the one in Stencyl has the transparency as Black, and when the gold fades in spine, it doesn't fade in Stencyl.

Not sure of I'm doing something wrong, but was wondering how I could fix it.

Cheers,

Lindsay

Jg41095

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  • Posts: 39
Hey Robin,

Just letting you know that there is an issue with my Spine Extension for Stencyl.

It doesn't seem to handle Opacity or Transparency that well. I have attached a screen shot of it in Spine, and one in Stencyl. See how the one in Stencyl has the transparency as Black, and when the gold fades in spine, it doesn't fade in Stencyl.

Not sure of I'm doing something wrong, but was wondering how I could fix it.

Cheers,

Lindsay
I've had this problem too, so it's not just you.  I just went with animating transparent actors/SFX in Stencyl itself rather than Spine.

Hey Robin,

Just letting you know that there is an issue with my Spine Extension for Stencyl.

It doesn't seem to handle Opacity or Transparency that well. I have attached a screen shot of it in Spine, and one in Stencyl. See how the one in Stencyl has the transparency as Black, and when the gold fades in spine, it doesn't fade in Stencyl.

Not sure of I'm doing something wrong, but was wondering how I could fix it.

Cheers,

Lindsay
I've had this problem too, so it's not just you.  I just went with animating transparent actors/SFX in Stencyl itself rather than Spine.

:S Would prefer to have a bit more control through animations themselves :S but I guess its a temp fix for now.

doing the animations manually is soo tedious, and might cause some issues later. I hope Robin comes back soon -_-'