Huck 'n Barrel in Huck n Run (working on animations)

squeeb

  • Posts: 1349
Here is a first run color of huck.. i split the drawing into an atlas of all pieces.. head, hat, arms, legs ect... and  color.   i may try to throw a filter on it.  or a snes pixel filter i found.. or add more detail
thoughts?
it looks kind of cool when i overlay the original drawing over the colored one.. and fade it out

« Last Edit: June 29, 2018, 09:27:16 am by squeeb »

JeffreyDriver

  • Posts: 1692
I really like the overlay one. The effect is great.
Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk

squeeb

  • Posts: 1349
I really like the overlay one. The effect is great.
Thank you.. i kinda like it also..  tomorrow ill clean it and break the overlay into an atlas and start animation to see how i feel about it.  :)

JeffreyDriver

  • Posts: 1692
It reminds me a little of Yoshi's Island. I could see that style working really well.
Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk

merrak

  • *
  • Posts: 2010
I like the art style for the character. I think it'll fit really well. I'm not sure I like the overlay though. The effect is neat, but I think it might clash with the cleaner background and its deemphasized textures.

squeeb

  • Posts: 1349
It reminds me a little of Yoshi's Island. I could see that style working really well.
I like the art style for the character. I think it'll fit really well. I'm not sure I like the overlay though. The effect is neat, but I think it might clash with the cleaner background and its deemphasized textures.
I appreciate it .  Thank you.  I made the atlas with the overlay.. but took out the shading lines.. it looks way cleaner without them... i think it looks pretty good... almost like using a shader.. i rigged the bones for animation.. ill make a running sequence first and post it and see what you guys think. I am going to finish and publish this one before working on any other projects :p. Ill get a demo up in a week at most.. after the animations and basic gameplay are there.

squeeb

  • Posts: 1349
Here is the first run animation test for huck.. thoughts?  Ill polish it for sure.. and maybe add some variants in running animations
<a href="https://www.youtube.com/v/QRfgUq5z5sI" target="_blank" class="new_win">https://www.youtube.com/v/QRfgUq5z5sI</a>

squeeb

  • Posts: 1349
trying out some filters,
regular, outlined. and a few pixel variants.. thoughts?  id have to run all game art through the filter... but shouldnt be hard to run them through....


squeeb

  • Posts: 1349
Just getting the positioning down for where the particles will go..and checking for performance... then final animation itterations ...then ill polish the particles.. i think itll look good when done


<a href="https://www.youtube.com/v/FjeNUKc5x7E" target="_blank" class="new_win">https://www.youtube.com/v/FjeNUKc5x7E</a>

<a href="https://www.youtube.com/v/ATGavHq_R-E" target="_blank" class="new_win">https://www.youtube.com/v/ATGavHq_R-E</a>