Can't Compile to iOS

Rainbros

  • Posts: 175
My game runs fine in flash, but fails to compile for iOS. I've attached the logs, but apparently the issue is this:

[Thread-2279] stencyl.sw.util.StreamGobbler: [haxelib] xcodebuild: error: Unknown build action '9447/plaf/haxe-bin/mac:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin'.

What does that mean?

rob1221

  • *
  • Posts: 9424
Justin might know what that means.  I'd suggest reporting it in the issue tracker and mentioning in the title that it's a Stencyl 3.5 issue.

Rainbros

  • Posts: 175
Still having this problem with build 9480 (it works fine in versions of 3.4 though). No action on the bug report. Anyone else run into this?

colburt187

  • *
  • Posts: 2392
Is there a specific reason why you need to use 3.5?

Tepastelija

  • Posts: 51
Is 3.5 still on hold what comes to active development? I heard Justin has been on long break? :)

Justin

  • *
  • Posts: 4313
My break's over. I got some education-related stuff out of the way yesterday, and continued 3.5 work is next on the list.

For Live Support: Join our discord server and ping me @justin.
I'm most often available between 8am and midnight Japan time. (GMT+9)

Tepastelija

  • Posts: 51
That's great news =)

Rainbros

  • Posts: 175
Is there a specific reason why you need to use 3.5?

No, nothing in particular I suppose. Just the various bug fixes would be nice.