Last week I was looking for other ways than importing objects from 3D Programs like Blender or tinkercad.
For now, the one that I like the most is
https://www.tinkercad.com/There are so many 3D tools and I am trying to find the one that delivers what I want from a tool like those.
Apart from importing OBJ, MD2(MD5) I was looking for ways I can combine shapes in Away3D code.
My estimation is that loading and parsing OBJ files seem slow and not so flexible. But I have to do some
experimentation with the things that I am trying to do.
This weeks work brought me to Extrusions and I am baffled how to make them solids.
These open shapes can be made by using PathExtrude:
But I really want to make them not transparent = solid.
And you would think that since I have the coordinates it would be easy to create a surface (top+bottom)
Well, I couldn't find any real solution. Most online searches brought me to ' you have to triangulate your shape '
and ' use a DelaunayMesh '. But all these assume you have your data based on triangle-points.
As you can see in the demo I want to make the shape from 2D points.
Sigh ... I might work on combining shapes into meshes and storing the data to load during runtime since this extrusion
way is not delevering m.e. what I'm looking for.