same problem here, no idea what could be happening, I tried everything, disabling behaviours, drawing blocks, tile blocks, executing minimal code.. but it always crashes= get a black screen-->crash a few seconds later.
My game worked well with previous builds (9520) but since I updated to more recent ones, I don't know but the crash will always happen (I also tried b9689). I tried running in debug mode as Justin suggested on Discord but I always get a message: CPU not supported (tried with iPhone 6,6s,X)
On top of that every time I run on the iOS device, it takes 30min or more to run because it recompiles everything overtime, despite that I've tried all I could
I've been stuck for more than 1 week, and I really needed to publish 1 update to the app...
