W.I.P Project : Galaxiconia

Bombini

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  • Posts: 1242
Looking good! Keep it up!

homeofdeath212

  • Posts: 109
Been drawing up some mock-ups for what would be the new weapon selection UI. Prolly gonna lurk around the forum to see how to implement them into the game. Which one is the best among the three in your opinion?
Currently Working On: Galaxiconia (A space shooter/defence game)
https://www.newgrounds.com/dump/item/2af922bd9a873856b9b2274737f80bc5

merrak

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  • Posts: 2361
I like the first one best, although the text is blurry. I don't think the font in #3 is a good choice. It's hard to read. A bit more spacing between the letters would help.

Bombini

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  • Posts: 1242
Depends a bit on how much weapons you want to add. You should have a good idea because this affects your UI and UX.

Visually i like the second best because it has this Shmup Amiga vibe i personally like. It feels haptic and feels like i am choosing/installing a weapon system and not just "browsing" it.
The textfield is obviously too small though.

You could also show the player ship and the weapon attached to it shooting, instead or additionally of showing text.




CmdrWhitey13

  • Posts: 502
Added a new HUD feature where XP progress for weapons to level up.
I wanted it to go from down to up but this works I guess.

For down to up, couldn't you negate the value for y?
Could also start with the highest value and work its way down.
Looking good all the same.

homeofdeath212

  • Posts: 109
Game link updated.

Changelist (0.4.0)
-HUD upgrade (now shows weapon XP progress)
-Fix some more game-breaking bugs from the boss
-Adjusted the respawn system (you now have an invul timer)
-Weapon Armory fully implemented (all weapons unlocked for Stencyl test version. Normally you would need to beat the bosses to gain new weapons)

Notes:
Sorry for the inactivity. Took a short break and then it took me 2 or 3 weeks working on the weapon armory before I could get it in working condition. The next updates will be focused on "finishing" the boss fight and adding more weapons to the game.


Currently Working On: Galaxiconia (A space shooter/defence game)
https://www.newgrounds.com/dump/item/2af922bd9a873856b9b2274737f80bc5

homeofdeath212

  • Posts: 109
Current Progress:
   -Added sounds for boss
   -Rebalanced boss fight
   -Added some visuals for the boss

Video:
    https://www.youtube.com/watch?v=Iw5PfvpYPtE
Currently Working On: Galaxiconia (A space shooter/defence game)
https://www.newgrounds.com/dump/item/2af922bd9a873856b9b2274737f80bc5

Bombini

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  • Posts: 1242
the video is currently unavailable ;(

KonzZwodrei

  • Posts: 28
Really smooth gameplay!
Animations looking good.
Weaponary system is nice.
Not that kind of boring space shooter I thought.

homeofdeath212

  • Posts: 109
the video is currently unavailable ;(

Oh dear I set it on "Private" so maybe that's why you couldn't see it. Anyway, I fixed that now so please tell me if you still can't see it and I'll set the video in public instead. I'm still not used to how Youtube works.

Really smooth gameplay!
Animations looking good.
Weaponary system is nice.
Not that kind of boring space shooter I thought.

Thanks for the kind words!
Currently Working On: Galaxiconia (A space shooter/defence game)
https://www.newgrounds.com/dump/item/2af922bd9a873856b9b2274737f80bc5

JeffreyDriver

  • Posts: 2017
Looking really good, and the FPS seems excellent even though there's seems to be quite a lot going on. Are you using the Image API a lot?
Current Projects:
The Grand Grimoire Chronicles Episode 1 now on Kongregate!.
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk

homeofdeath212

  • Posts: 109
Looking really good, and the FPS seems excellent even though there's seems to be quite a lot going on. Are you using the Image API a lot?

The background is entirely made up using the Image API.
The HUD however is a mixture of both image API and actors.
Currently Working On: Galaxiconia (A space shooter/defence game)
https://www.newgrounds.com/dump/item/2af922bd9a873856b9b2274737f80bc5

Bombini

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  • Posts: 1242
Very cool!
The attack patterns of the boss are very thoughful.
Good job!