http://www.stencyl.com/game/play/40137Updated to the latest version. Lots of smaller improvements such as adding extra items to inspect and graphics improvements.
People have mentioned that they'd like some sort of hint system, but I don't know what form this could take. Maybe some sort of internal dialogue of the player character, but it would require some complex logic to check which combination of puzzles have already been solved. There are at least 40 puzzles to solve in this game and if you're looking at combinations of puzzles it quickly runs into hundreds of possible combinations so I don't think that approach is workable.
Another method might be for the items you pick up to give you a hint as to how you could use them though I've already avoided using "moon logic" and tried to provide visual and textual clues in objects. For example, one item you pick up is a statuette which could seem a bit random until you find the fireplace with two identical statuettes on the mantle. Then it's not a huge leap to figure out that you must place the third statuette on the mantle.
The item hint method won't be much use if you're not carrying anything though.
I'm working on Luyren's suggestion to have a look/interact toggle which you'll have the option of deactivating if you'd prefer to use just the mouse.
UPDATES
+ Graphics changes/improvements
+ Intro/outros rewritten
+ Object descriptions updated
+ Additional objects added. Mainly for visual interest.
+ Map is now working
+ Menus completed
QUESTION:
How can I make this seem less flat and more alive?
EDIT:
Luyren's suggestion has now been added! The icon is in the status bar and you can click it to cycle through LOOK, USE or MANUAL/TOGGLE DEACTIVATED (manual brings up the original UI for looking and interacting.) It can also be switched by pressing Z, X, C or SPACE.