I know this is a relatively common issue but I have yet to find a cause, let alone a solution!
I find myself constantly battling "90% memory" warnings and "out of memory" messages when i work in stencyl, especially when dealing with backgrounds. I'm presently working on a space shooter so my background is literally a black scene with a background layer containing a handful of scattered white pixels representing stars. This background layer contains about 8 frames simulating the twinkle of stars by using more or less opacity... that's it! How on earth does that consume 4gb+ of memory!? Also, the forum posts regarding raising the available memory for the java virtual machine are not very clear... isn't there (shouldn't there be) an option inside of stencyl itself to manage that!?
Thanks for any help possible!
Mitch