Enabling anti-aliasing per sprite.

rodig0

  • Posts: 1
I was wondering if it's possible to enable anti-aliasing per sprite. I know that in advanced code mode, this is likely possible using "flash.display3D.Context3DMipFilter", or "flash.display3D.Context3DTextureFilter", but I'm unsure of the required syntax.
แทงบอลฟรีไม่ต้องฝาก
If anyone knows how, it'd be a huge thanks.
แจกเครดิตฟรีถอนได้

rob1221

  • *
  • Posts: 9459
actor.currAnimation.smoothing = true;

You may need to edit plaf/haxe/lib/stencyl/1,00/com/stencyl/graphics/BitmapAnimation because smoothing is reset each time the bitmap is updated.