This post addresses issues brought up in the
reviews from the contest judging.
>Irock's new game is stellar in terms of presentation -- he just needs to be reminded that tricky platforming isn't really fun with a keyboardI can't tell if the issue here is the loose controls or the fact that the game is played on the keyboard. Super Meat Boy is outrageously popular on the PC, and it's a very challenging platformer. Cave Story is probably the most praised indie game of all time and it features some maddeningly hard platforming.
>Few things were overlooked (such as mentioning the controls in game)That will be in the full game for sure.
>The only notable flaw was in the (lack of) tightness of the controlsThat shall be addressed. I usually prefer tighter controls myself, but I had just gotten used to the slowdown settings I set when I first started the game.
>My only reservation, and this is based just on the demo, is that the game feels linear and “play-through” and could be more fun if the player were forced to slow down and explore.I absolutely agree. The final game won't be as linear- I just didn't want to make a ton of dead ends for the demo without anything interesting to find.
>The boss was just OK for me and got repetitive, even after the speed up upon reaching low health. It's my intent to give the boss more than one patern. I kind of put off doing the boss until the last couple days so I wasn't able to in time for the demo.
>The final area’s music got repetitive for me since the most time was spent in that area.I'll see what I can do about that. I just recently started learning how to compose songs that don't sound like one long boring section, so I'm still trying to get the hang of things.