Pre-Ship (Bundle) all the most important behaviors

Jon

  • *
  • Posts: 17526
This is now available to test in the nightlies. So far, it's just that one behavior pictured above to test. Let me know if this works. Thanks!

captaincomic

  • *
  • Posts: 6108
The new list looks great! Much more organized than before.

I tested the nightly built (on linux), adding the behavior from the library worked fine.

I have another question about the pre-shipped behaviors:
Are they supposed to be compatible with Flash and iOS? Because some of the behaviors on the list are (currently) Flash only, because they use AS3 code (like Draw Terrain, or Cole's Exploding Actor).

Btw. I uploaded a fixed version of Draw Terrain on StencylForge, called Draw Terrain Fixed.

Jon

  • *
  • Posts: 17526
Thanks to captaincomic and Miasmos Games, these are rolling in. We just checked in the Motion behavior set into the nightly builds.


Basseman

  • Posts: 208
I'm confused, where do i find the bundled motion behaviors  ? I've downloaded the .zip for Mac from the nightly builds.

Can't find it.

Cheers !!

Jon

  • *
  • Posts: 17526
That tree of items appears whenever you're attaching a behavior. Since these are all actor behaviors so far, they'll only appear when you're attaching a behavior to an actor.

Basseman

  • Posts: 208
Thank you Jon !!

Cheers !!

That tree of items appears whenever you're attaching a behavior. Since these are all actor behaviors so far, they'll only appear when you're attaching a behavior to an actor.

w4nderlust

  • Posts: 3
I think that a smooth camera follow aside the normal one  would be usefull.

osiaslemuel

  • *
  • Posts: 370
An Inventory would be helpful in most games  :D

Ben2998

  • Posts: 7
Is the Score Behavior iOS-friendly?

From what I can see, it is set to draw text instead of using the "label" technique for both iOS and Flash.

Jon

  • *
  • Posts: 17526
Thanks for pointing that out - we've actually running through the behaviors to see whether they crash, and secondarily whether they are optimal. Some won't be optimal at this time and will be marked as such.

Vigilence

  • Posts: 62
An Inventory would be helpful in most games  :D

I agree, and maybe some more aggressive enemy behaviors, and possible a basic stat/health/level up system.

Thanks captaincomic and Miasmos Games for the great work!

Miasmos Games

  • Posts: 878
I think that a smooth camera follow aside the normal one  would be usefull.
Just as an update on this, the camera follow and grid camera follow behaviours can do this.

Cupcake Bounce

rleyfield

  • *
  • Posts: 7
Found the most awesome balls game ever?
If it isn't my balls 2 from kongregate, you haven't viewed it.

Ben2998

  • Posts: 7
Another pre-shipped behavior enhancement: Falling on release for the "Run and Jump Movement" behavior.

Right now, I'm trying to make it manually but I have trouble making a convincing one and I can't find a good example on StencylForge anymore.

rob1221

  • *
  • Posts: 9456
Is this where we post problems or suggestions for the preshipped behaviors?

I noticed that in the Items Remaining scene behavior, the "Scene Fade In Time" attribute is not placed in the scene transition block.

In the Fire Bullet actor behavior, I had to add offsets to the position setters for the bullet so it would be aligned properly when rotating my cannon.  I think there should be a couple more attributes to handle this offset.  It would be even better if this could be done automatically, but I think that would require getting the origin coordinates of the actor, if that's even possible.