There is no reason a user should be forced to memorize the location and usage of every behavior component before he is able to construct basic game functions.
And we don't expect that and never have. 2.0 addresses this in big part by eliminating this memorization by providing several alternate ways to pick out blocks. The search block feature has always been an alternate way to locate blocks.
When referring to where blocks are, we always tell you in a standard notation of CATEGORY > SUBPAGE. It shouldn't be hard to locate a block once you're down to the subpage level.
Any further detail would impede the flow of an article and put the visual at risk of going out of date when things inevitably move around. I believe way more in imparting mastery of the basics, from which we can be briefer in the future when telling you how to discover something.
I want to learn by first understanding basic principles, not by reverse engineering a pre-existing game or to be given incomplete Stencyl code snippets - and figure the rest out by trial and error.
That's exactly what I intend and have intended all along.
Can you provide a specific example (outside the Crash Course)? To you, what is the difference between complete and incomplete? An overly "complete" demonstration can detract from the very principles being portrayed.
That said, if I'm stepping through an example, I'm naturally going to focus on the part that's at hand. A regions article will focus on regions and nothing else.
In the "Ask a Question" section of the forum, I have also noticed that, not only do my questions fail to be answered, but many, many questions fail to be answered - adding to the intimidation factor of asking at all. People must assume that their questions are incredibly stupid, since nobody is forthcoming with an answer of any kind.
Support is provided by the community, for the community. We're on this part-time, and we only step in on the harder questions that the community is unable to pick up.
If I spent my time answering questions in the few hours I have after work, Stencyl would grind to a halt, not progress at all and die.
Few questions are stupid, and the fact that they're not answered is a function of who's watching, within the volunteers group or the broader community. This is common to every community I've participated in - there's nothing wrong with questions except in drastic cases.
Today's a particularly bad day because it's an international holiday (Easter), and it would be unfair to assess the quality of community support provided based on that. I'm peeking at prior days, though and I'm not seeing as many 0 reply topics as is implied, perhaps a 5-10% unanswered ratio by my eye.