That freezing bug is driving me crazy, and seemed to be occuring under two conditions, the first was zombie dogs uneven collision boxes rotating into scenery locking up the game. I just deleted them and replaced them with more zombies in game. The second is when moving between scenes, it happens in different places apparently at random, the only cause I can think of is the number of actors created when entering a new scene (for the not quite but nearly 3d look), the behaviour used to switch scenes is the same behaviour in all instances (and very simple), as are the behaviours managing creation in new scenes. Any ideas?
It is very chaotic Abigayl, I blame the lazy level designer (myself).