Stencyl 2.1 - (Released May 25th)

Legendary Hoamaru

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yes, That is what Happened in the screen shots above.


The "Water waves" actor has a behavior, But it was hidden when I update to 2.1
And when I check the inspector, It has a behavior.(see last screen shot)


I just test the problems in the Catapult kit.
Here is the problems I experienced yet.
1.when I opened the enemy robot. The behaviors was hidden and it has a white screen. But there are behaviors in the inspector pane.

Thanks, this is now fixed.

osiaslemuel

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  • Posts: 370
Hey Rob, I now know the cause of the laggyness  :) .  Try switching with vertical gradient to solid color.
The grid works fine in the solid color, but when you change to vertical gradient, its starts to lag.



Jon

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Has that always been the case or just recently?

osiaslemuel

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  • Posts: 370
I think that has always been the case.
It just happens in 2.1, Rob also knows about this now.

Rob

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Can you confirm that the problem is only with nightlies but not in 2.0?
GOLDEN RULE #1 : SAVE YOUR GAMES FREQUENTLY
IOS/XCODE DEBUGGING
http://www.stencyl.com/help/view/xcode-ios-troubleshoot/
WATCH STENCYLWORKS VIDEO TUTORIAL BY SUNRISEKINGDOM
http://www.youtube.com/watch?v=KDfRfjzr9j4&feature=channel_video_title

osiaslemuel

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  • Posts: 370
The problem is only in the 2.1, I'm now using 2.0

NexusxAlpha

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Another good idea would be to, hold alt and drag an actor to duplicate it.

Rob

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  • Posts: 1268
The problem is only in the 2.1, I'm now using 2.0

Thanks for confirming.
GOLDEN RULE #1 : SAVE YOUR GAMES FREQUENTLY
IOS/XCODE DEBUGGING
http://www.stencyl.com/help/view/xcode-ios-troubleshoot/
WATCH STENCYLWORKS VIDEO TUTORIAL BY SUNRISEKINGDOM
http://www.youtube.com/watch?v=KDfRfjzr9j4&feature=channel_video_title

hansbe

  • Posts: 262
Here's another idea which is similar to NexusxAlpha's :

Add a eyedropper tool, so you can pick up tile properties from the scene and use it for drawing.

(Paint.Net uses k as a short-cut for the eyedropper)

Jon

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  • Posts: 17529
Another good idea would be to, hold alt and drag an actor to duplicate it.

Interesting, I thought we had this one done. Apparently not. ;)

Ryusui

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Another good idea would be to, hold alt and drag an actor to duplicate it.

An actor or selected group of actors.
In the event of a firestorm, the salad bar will remain open.

PrunePlum Games

  • Posts: 174
Any ETAs yet? There's a feature in 2.1 that will let me make my actual game.

Justin

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@osiaslemuel

The gird issues should all be fixed now. Thanks for reporting them!
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

Jon

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  • Posts: 17529
Any ETAs yet? There's a feature in 2.1 that will let me make my actual game.

This coming week. We're just about done and I'm going to do a general public call out to test today or tomorrow.

Mineat

  • Posts: 354
The Jump and Run and other behaviors are not very customizable. If these are fixed, please disregard.