Stencyl 2.1 - (Released May 25th)

Joe

  • *
  • Posts: 2480
It's definitely an issue with your AV definitions. Which program are you using?

Rob

  • *
  • Posts: 1268
Look in the lang/en directory; that's where the English localization files are.

And I can confirm that installing 2.1 directly doesn't give me the problem. There's something wrong with the updater still.

Can you recheck with the update path?  It should be fixed now. Just start with 2.0, sign-in, update to 2.1 and recheck. Thanks for catching this.
GOLDEN RULE #1 : SAVE YOUR GAMES FREQUENTLY
IOS/XCODE DEBUGGING
http://www.stencyl.com/help/view/xcode-ios-troubleshoot/
WATCH STENCYLWORKS VIDEO TUTORIAL BY SUNRISEKINGDOM
http://www.youtube.com/watch?v=KDfRfjzr9j4&feature=channel_video_title

kiwixoats

  • Posts: 104
It's definitely an issue with your AV definitions. Which program are you using?

Webroot;
I guess I'll just ignore it.

« Last Edit: May 25, 2012, 10:03:45 pm by kiwixoats »

irock

  • *
  • Posts: 2899
Yeah, I'm not seeing that on my copy (my non-dev copy that is that I updated from 2.0 to 2.1).
I see it. I updated from the application.

Jon

  • *
  • Posts: 17529
I reuploaded about 30 minutes ago, so that's now resolved. I'm going to get us to automate the language updates, so this doesn't happen again.

thepopeisgod

  • Posts: 13
Hey guys, like what you have done with the update but sadly I am having some issues with it.  It seems to have broken the "dialog box core".  I get this error
Code: [Select]
Behavior: DialogBoxCore_51 at line 127
Method marked override must override another method.
override public function update():void

Behavior: DialogBoxCore_51 at line 546
Method marked override must override another method.
override public function draw(g:Graphics, x:Number, y:Number):void

I am not an action scriptwriter so really don't know how to fix this.  I don't know if the functions were removed or moved but any help would be appreciated.

~thepopeisgod

and the dialog box code if you need it can be found here:
http://thepopeisgod.com/game/dialogbox%20core.txt

Rob

  • *
  • Posts: 1268
You are the first one to catch and report this. We'll see what approach to take to fix this particular game.

Just open RPG game and manually edit 2 lines in the Actor behavior called Dialog Box Core. It's in code mode. Save and retest game.

******************************************************************************

Line 127

FROM

override public function update():void

TO

public function update(list:Array):void

****************************************************************************

Line 546

FROM

override public function draw(g:Graphics, x:Number, y:Number):void

TO

public function draw(list:Array, g:Graphics, x:Number, y:Number):void
GOLDEN RULE #1 : SAVE YOUR GAMES FREQUENTLY
IOS/XCODE DEBUGGING
http://www.stencyl.com/help/view/xcode-ios-troubleshoot/
WATCH STENCYLWORKS VIDEO TUTORIAL BY SUNRISEKINGDOM
http://www.youtube.com/watch?v=KDfRfjzr9j4&feature=channel_video_title

irock

  • *
  • Posts: 2899
I reuploaded about 30 minutes ago, so that's now resolved. I'm going to get us to automate the language updates, so this doesn't happen again.
Is there any way to reupgrade anymore or do we have to reinstall?

thepopeisgod

  • Posts: 13
That you, that worked but there seems to be a conflict with the "playsound" variable as well.  It conflicts with something from the API.  I just changed it (and all references to it) to "playsound1" and it worked fine. 

Thank you again.

Rob

  • *
  • Posts: 1268
That you, that worked but there seems to be a conflict with the "playsound" variable as well.  It conflicts with something from the API.  I just changed it (and all references to it) to "playsound1" and it worked fine. 

Thank you again.

Thank you. I'll log it also. When you say conflict, do you mean you cannot test your game if you do not change the playsound variable? I've no problem once I changed the 2 lines mentioned above.
GOLDEN RULE #1 : SAVE YOUR GAMES FREQUENTLY
IOS/XCODE DEBUGGING
http://www.stencyl.com/help/view/xcode-ios-troubleshoot/
WATCH STENCYLWORKS VIDEO TUTORIAL BY SUNRISEKINGDOM
http://www.youtube.com/watch?v=KDfRfjzr9j4&feature=channel_video_title

Jon

  • *
  • Posts: 17529
I reuploaded about 30 minutes ago, so that's now resolved. I'm going to get us to automate the language updates, so this doesn't happen again.
Is there any way to reupgrade anymore or do we have to reinstall?

You have to reinstall. 2.0 is available in the archived releases topic if you want to test off of that.

Excellent update. Important pro features.

Love the pixel precise positioning.
Love being able to move things between layers.

 Thank you.

« Last Edit: May 26, 2012, 03:00:41 am by Tom - FireCroc Games »

Ryusui

  • Posts: 827
You could always do that, FYI; it's just easier to do now. ;)
In the event of a firestorm, the salad bar will remain open.

1MrPaul1

  • *
  • Posts: 1285
Super! I like all updates of scene designer, especially that we can customize workspace now. But, is it possible to save custom arrange of the docks and not arrange it after each restart of Stencyl?

Jon

  • *
  • Posts: 17529
It should be auto-saving your layouts (even down to knowing which pane was active), though if you have multiple scenes open it may be confused about which one to save perhaps?