I haven’t been able to put together a video this week due to an editing issue, but here’s my week in writing.
- Prototyped a system where Rocketeer can collect cards placed around the game world with items attributed to them, which are then added to a collection where the player can spawn those items whenever they like, similar to an inventory system but aimed to be more sandbox-like.
This was a pretty good change for me because I'm now able to give the player incentive to explore areas, it adds a completionist/collection component to the game that I was hoping to have, and it'll add a lot of variety to the game (if done right).

Holding C down creates a bubble and the item of choice around Rocketeer, restricting his movement and instead letting you move the item around with the arrow keys, which can be stamped anywhere in the bubble's range by pressing Z.
- Made it so Rocketeer plays a toddle animation when overstepping his bounds on a ledge.
- Made an in-air vault where Rocketeer automatically climbs up the top of a ledge if up is held down, like the ground vault but without the ground part. Complete with its own subtle animation.
- Made it so Rocketeer can automatically climb into crawlspaces elevated 1 tile higher than him, like a combination of the ground vault and the auto-crawl.