N3rd Boy (feat. the random giggling guy)

JensWinterstein

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  • Posts: 433
Greetings,

being the usual forum lurker, I'm honored to start this thread about an upcoming title:



N3rd Boy is a vertical speedrun platformer and a parody/homage to Meat Boy. It's all about getting through increasingly harder maps, the fastest way possible - mixed up with a nerdy story. Originally designed for mobile devices, the flash version comes in 320x480px. Music composed by Dennis Keitel.

(Click to enlarge screenshots)
   

Basically, the game features 42 levels with 5 different tilethemes, 9 achievements and a crazy boss fight. It's a Meat Boy-esque title with a twist and some extensions (similarities to the said game are hard to miss). You can form your own opinion at the stencyl arcade:

http://www.stencyl.com/game/play/13133


Some achievements are packed into easter eggs (like this one):


Watch the credits for cheatcodes and hints :)
Thanks to all people and cats who made this possible. Kudos to Team Meat.


Entry for StencylJam2012:
Kongregate:

Chrome Web Store version:
       
MochiBot counter:

« Last Edit: June 20, 2012, 08:29:47 pm by JensWinterstein »
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majormax

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Hmm... 42 levels?  :P

coleislazy

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Totally rad!

I love the intro.

osiaslemuel

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Nice game and funny intro  :D

Satyre

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Nice game and very hard. At the beginning I had problems with the sawblades, cause they looked like collectable items to me.

JensWinterstein

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  • Posts: 433
Thanks for your replies. I forgot to mention that it's still a Beta version and that I would be grateful for any bug reports and/or opinions about the gameplay.

A new version with some fixes just arrived a few minutes ago.
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JensWinterstein

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Hmm... 42 levels?  :P

Hehe. In addition to that, floppy discs are only in maps that have a prime number ::)

Nice game and very hard. At the beginning I had problems with the sawblades, cause they looked like collectable items to me.

Thanks. The game is supposed to be going from 'very easy' to 'heavy nerdrage'.
I made a note about the sawblades and will give it some thought.

« Last Edit: May 13, 2012, 07:08:37 pm by JensWinterstein »
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JensWinterstein

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Greetings,

although no updates were posted here, I kept working on stuff (there's a little changelog in the original post). The game feels near completion (at least for me) and I think it's ready to go mobile. Gonna do some more testing though.

If you experience any bugs or have some last minute suggestions please don't hold it back  :-*
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Darkbynight

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What an awesome game. :)
I must admit I'm not that into these jump puzzle games but the gameplay was fast and smooth and relatively intuitive. :D
I'd personally say it's ready for a mobile release. Good job!

Katamori

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Wow, shots are very interesting! I love this stuff.
Guy, 18, from Hungary. Founder of Katamori Entertainment. Gamer, very amateur director on Youtube, former Doom mapper, ambitious Stencyl developer.

JensWinterstein

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Updated with first release version. Changed topic.
iOS version hopefully coming soon :))
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JensWinterstein

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Here's a little update:

I made a version for the Newgrounds StencylJam2012:


MochiBot counter (if anyone is interested):


Chrome Store and Kong versions following very soon.

« Last Edit: June 15, 2012, 02:32:21 pm by JensWinterstein »
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supergarfield

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I found the random giggling dude, 4 times.
Hi im new!