Ah! Great, thank you!!
Side Note:
I had to remove the older 'Fire Bullet' behavior from my game in the Actor Behavior section of my game, that is to say, the import didn't overwrite by default.
Cheers
UPDATE: looks like it didn't like the Animations checks, heres the output. For the record, i've created/named some animations to match the behaviors requirements.
Behavior: Design_26_26_FireBullet at line 146
Call to a possibly undefined method equals through a reference with static type String.
if((!(String(_UpAnimations).equals("")) && (String(("" + actor.getAnimation())).indexOf(_UpAnimations) >= 0)))
Behavior: Design_26_26_FireBullet at line 152
Call to a possibly undefined method equals through a reference with static type String.
else if((!(String(_DownAnimations).equals("")) && (String(("" + actor.getAnimation())).indexOf(_DownAnimations) >= 0)))
Behavior: Design_26_26_FireBullet at line 158
Call to a possibly undefined method equals through a reference with static type String.
else if((!(String(_LeftAnimations).equals("")) && (String(("" + actor.getAnimation())).indexOf(_LeftAnimations) >= 0)))
Behavior: Design_26_26_FireBullet at line 164
Call to a possibly undefined method equals through a reference with static type String.
else if((!(String(_RightAnimations).equals("")) && (String(("" + actor.getAnimation())).indexOf(_RightAnimations) >= 0)))