direction problems on "fire bullet" behavior


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  • Posts: 6108
Okay, in the Jump and Run Movement you have all animations set to "move_up". And since the Fire Bullet behavior depends on animations instead of movement, it always shoots up.

You need to set the animations there to move_left, move_right, move_up.

If you also want to use idle animations at some point, then set the attributes in the Fire Bullet behavior, just to "left", "right", "up" instead of "move_left", "move_right", "move_up".


  • Posts: 33
Great! I'll give that a try.

Thanks Again!


  • Posts: 33
Works great! thank you so much!!