Stencyl 3.0 - Design Once. Play Anywhere. (Soft Launched on Feb 20th)

comport9

  • Posts: 51
My suggestion for a short blog post:

Has the number of bug notifications dropped significantly?
What is the average rate of bug notifications right now?
How many bugs are queued to be fixed?
And finally, what, in your estimation, are the severity of those bugs? (I understand this last one can end up being really tough to answer...)

Suggestion for Stencyl 3:

On the Events screen, please enable middle-button support for scrolling and also a zoom feature for the Events screen would come in handy.

Edit: Also, being able to highlight specific actions to copy/move/delete them. Either with crtl and/or with mouse-squares.

« Last Edit: December 25, 2012, 03:30:13 pm by comport9 »

haargopi

  • Posts: 9
SomeOne know when 3.0 release?
if you must pay for android developing, i gonna buy it i think
new games website
only need some games!
http://gameon.byethost11.com/

fastkid

  • Posts: 11
Nope, Android will be free, just like Ios.

Edit: Go to first page of this post and read about it, also check out the StencylBlog.

« Last Edit: December 25, 2012, 05:00:57 pm by fastkid »

rob1221

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  • Posts: 9466
Publishing for iOS isn't free.

fastkid

  • Posts: 11
Oh, yeah whoops. I meant you could build the apk's, as you can build the pkg's.


captaincomic

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  • Posts: 6108
Anyone know if Stencyl 3.0 support Global Custom Blocks for iOS and Android? :)
Yup. You can make global custom blocks for all platforms (using blocks or haxe code.)
If you want to make something platform-specific for iOS or Android you can do it with an engine extension.

majormax

  • Posts: 129
To me it seems that the release is mainly waiting on one super annoying bug. It has to do with Box2D implementation and causes "snagging" on tiles. I'd say be patient, and if you're not, buy Stencyl. 3.0 is definitely worth it.

« Last Edit: December 26, 2012, 04:45:13 am by majormax »

twotimingpete

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  • Posts: 1667
To me it seems that the release is mainly waiting on one super annoying bug. It has to do with Box2D implementation and causes "snagging" on tiles. I'd say be patient, and if you're not, buy Stencyl. 3.0 is definitely worth it.

it seems that there's a couple collision related bugs such as the snagging issue us testers have found that seem to be the most pressing unsolved ones. other than those I can't think of any major issues.

« Last Edit: December 26, 2012, 06:26:35 am by twotimingpete »

majormax

  • Posts: 129
To me it seems that the release is mainly waiting on one super annoying bug. It has to do with Box2D implementation and causes "snagging" on tiles. I'd say be patient, and if you're not, buy Stencyl. 3.0 is definitely worth it.

it seems that there's a couple collision related bugs such as the snagging issue us testers have found that seem to be the most pressing unsolved ones. other than those I can't think of any major issues.
Yeah, most the issues are a result of the integration with haxe and Box2D

twotimingpete

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  • Posts: 1667
I can't wait for it to come out. And I'm proud to have personally identified several bugs that were then fixed :D I feel like I am personally responsible for stencyl's success

Photics

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  • Posts: 718
To me it seems that the release is mainly waiting on one super annoying bug. It has to do with Box2D implementation and causes "snagging" on tiles. I'd say be patient, and if you're not, buy Stencyl. 3.0 is definitely worth it.

it seems that there's a couple collision related bugs such as the snagging issue us testers have found that seem to be the most pressing unsolved ones. other than those I can't think of any major issues.

See, this is what I'm talking/typing about. I think this would have made an excellent blog posting...

1 - It's very encouraging ...because it seems like Stencyl 3.0 is close to launch.
2 - I was like, "Ah... Box2D!" ...because it's popular software in Game Development.

Also, there's this...

I can't wait for it to come out. And I'm proud to have personally identified several bugs that were then fixed :D I feel like I am personally responsible for stencyl's success

By making people part of the development process, it strengthens the community. If Jon/Joe are too busy to write it, I think a blog posting from one of the Beta testers would have been cool too.

I'm not trying to win a debate. I can totally understand staying focused on the job. Like me... maybe I should be working instead of posting this. :D
Michael Garofalohttp://photics.com – Author of The Interactive Stencyl Textbook 8)

darkknighth20

  • Posts: 97
Nah, you're completely right. The lack of official / (un)official feedback has been pretty disheartening for many users. It would likely have kept some of their complaints at bay (though they should realize that complaining is counterproductive for both them and the Stencyl team).

The Box2d collision problem mentioned exists in the current Stencyl version too. You can get around it, but the "fix" is not even close to being ideal. I've actually actually put my game on hold for that very reason. It's worrisome for me that it's still in version 3.0, but I DO like that it seems more acknowledged now.

As Photics is pretty much getting across -- even the bad news is still good news to hear about!
- DarkKnightH20
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twotimingpete

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  • Posts: 1667
Nah, you're completely right. The lack of official / (un)official feedback has been pretty disheartening for many users. It would likely have kept some of their complaints at bay (though they should realize that complaining is counterproductive for both them and the Stencyl team).

The Box2d collision problem mentioned exists in the current Stencyl version too. You can get around it, but the "fix" is not even close to being ideal. I've actually actually put my game on hold for that very reason. It's worrisome for me that it's still in version 3.0, but I DO like that it seems more acknowledged now.

As Photics is pretty much getting across -- even the bad news is still good news to hear about!

I don't even know if we're supposed to be discussing the beta, but the box2d problem is not the same in 3.0 as in 2.2, we have seperate issues and that I suspect is why it's not released yet, but that's 100% pure speculation on my part I have no inside knowledge other than my own experience using 3.0 to build my game

Innes

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  • Posts: 1961
I don't even know if we're supposed to be discussing the beta

My understanding is that technical issues relating to the beta can now be discussed openly.

I'm sure that Jon will advise if this incorrect.
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