Stencyl 3.0 - Design Once. Play Anywhere. (Soft Launched on Feb 20th)

Future Freak

  • Posts: 413
I need to make a game and i can't keep on waiting for 3.0

Version 3 is technically the same features as version 2.2 - but with a new backend engine to allow to export to many different format.  As long as you don't use lots of AS3 or Objective C specific code - a 2.2 game should work fairly painlessly in 3.0.  If I were you - I'd start making your game now.

Ganu

  • Posts: 224
I need to make a game and i can't keep on waiting for 3.0

Version 3 is technically the same features as version 2.2 - but with a new backend engine to allow to export to many different format.  As long as you don't use lots of AS3 or Objective C specific code - a 2.2 game should work fairly painlessly in 3.0.  If I were you - I'd start making your game now.
I remember that someone said there will be some engine plugins in 2.5 but I see it was abandoned...
Currently waiting for joints in stencylworks.

Future Freak

  • Posts: 413
I need to make a game and i can't keep on waiting for 3.0

Version 3 is technically the same features as version 2.2 - but with a new backend engine to allow to export to many different format.  As long as you don't use lots of AS3 or Objective C specific code - a 2.2 game should work fairly painlessly in 3.0.  If I were you - I'd start making your game now.
I remember that someone said there will be some engine plugins in 2.5 but I see it was abandoned...

Can't say too much but Jon is whipping up some tasty stuff that's getting me really excited.  If it makes it to the full version of 3 - wooohoooo!

ridhwaan08

  • Posts: 288
Any idea of when Stencyl 3.0 will be released end of Q4?
Nothing is impossible, the word itself says 'I'm possible'!

Audrey Hepburn

bergapappa

  • Posts: 48
Anyone know if 3.0 will support hexagonal tilesets?

coleislazy

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  • Posts: 2607
To answer a few recent questions:

- 2.5 turned into 3.0, so there will be no in-between release.
- 3.0 will be released when its mega-super-awesome (its just super-awesome right now).
- There are no plans to support hex tiles in 3.0.

Most importantly: don't wait to make your game! Design mode behaviors will translate painlessly, and even code won't be difficult to port. There is no reason not to make a proof-of-concept game, at the very least.

tabletop

  • Posts: 358
To answer a few recent questions:

- 2.5 turned into 3.0, so there will be no in-between release.
- 3.0 will be released when its mega-super-awesome (its just super-awesome right now).
- There are no plans to support hex tiles in 3.0.

Most importantly: don't wait to make your game! Design mode behaviors will translate painlessly, and even code won't be difficult to port. There is no reason not to make a proof-of-concept game, at the very least.

Is there a way to test/sample exporting a standalone .exe file with watermarking or other methods? Since I want to make sure my hardware heavy game can be made before I purchase Stencyl Studio.

jenyafio100

  • Posts: 35
wait? when it going?

LeFoosh

  • Posts: 1
Sorry if this is a dumb question but if i go pro will i get access to the current build of Stencyl 3.0..?

Future Freak

  • Posts: 413
Sorry if this is a dumb question but if i go pro will i get access to the current build of Stencyl 3.0..?

Yes, all paying subscribers can access the beta.

Dom818

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  • Posts: 1296
As long as I understand the new NDA correctly, the subscribers can now talk about 3.0 freely. So in the spirit of that, I shall list some of the new features that I have found in 3.0.

-Current platforms are now faster
-New platforms also run very nicely
-The new Haxe language is wonderful. It is easy to use and also easy to convert AS3 code to
-Stencyl supports the mobile keyboard now so users on the mobile devices can now type
-Engine extensions are also available. You can now make an extension that adds functionality to Stencyl, whether it be new blocks or a new functionality. (I have made one that gets the Date and Time)
-Better Multitouch! There is now an event that controls multitouch which is much easier to use.
-New Events (iAds, Game Center, In-App Purchases, Attributes are equal to, Boolean is true/false)
-Dual Joysticks
-Local Publishing for all platforms! You can now publish to iOS directly from the Mac without using the Stencyl Servers
-Windows iOS testing (to an extent). You can now test iOS apps from Windows, although you cannot publish them and you need a newer generation device.
-Most of the Flash only blocks are cross-platform now!
-Better text support. You can now use the "When Drawing" block without hurting performance. You can also define a custom character set for a specific font, too (this supports characters with accents)
-Labels are now blocks! These are now blocks that are part of an extension which allow more advanced things verses the draw text block.
-Mac App Store publishing
-New Universal modes (there are three now)
-iPad Retina graphics support
-Blend modes for a specific actor or layer
-Log Viewer. View what is happening live in the Stencyl log for all platforms.
-Simple Physics engine. This excludes Box2D to boost performance yet still detects collisions.
-"Retina" graphics used for Desktop publishing
-Touch and Mouse blocks merged into just mouse which is much simpler
-Improvements to atlases (they now have no limit)
-If I think of more, I will add them here!!!

I hope this obnoxiously long list of new features answers a lot of questions about what is new in 3.0.

Stencyl 3.0 should release before the end of the year and there might be a blog post tomorrow giving more information than I already have.

« Last Edit: October 05, 2012, 02:14:09 pm by Dom818 »

ShaneS429

  • Posts: 76
Wow I had no idea 3.0 was going to bring so much amazing stuff!

One thing that I still haven't heard any word on is iPhone 5 support. With the new resolution, I am hesitant to continue coding my game in a 960x640 resolution since I want the game to run in the new 1136x640 resolution.

I don't want black pillar bars on my app when it's on iPhone 5 and I don't know how it would handle moving things like hud relative to the pixel dimensions.

Dom818

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  • Posts: 1296
I know 3.0 supports a custom splash screen for the iPhone 5 and has a block that lets you determine if it is running on it. So you could technically make a game that supports the iPhone 5.

Almakos

  • Posts: 632
Huge thanks for sharing those.
anything new about atlases? that is the only thing that is holding me in version 2
In latest official build atlases are plain broken and in nightly I have problems in other area in my game. so 3 is my only hope to get it to work on mobile devices.
I would love to see auto-generated atlases or something similar.

Anyway thank you. Looks very promising
Fishing Fantasy Trailer


Dom818

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  • Posts: 1296
Atlases should be much, much better in 3.0. As stated above, there are no more size restrictions to them.