[SOLVED] 2 different instances of pre-shipped behavior?

Almakos

  • Posts: 632
Hey guys,
I've created an actor (Player), attached "fire a bullet" (from library) behavior to him, then I've created another actor (Enemy) and attached another "fire bullet" (from library) behavior to him as well.
Now I want to tweak those behaviors, but it comes out that this is one same behavior. And whatever I change for the Player, applies to the Enemy.
Is there a way to create different instances of pre-shipped behaviors, when created from library?
Thanks.

« Last Edit: June 04, 2012, 12:13:15 pm by Almakos »
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captaincomic

  • *
  • Posts: 6108
You can right click the behavior and copy it, then modify the copy.

Almakos

  • Posts: 632
Thank you.
I have duplicated it from Dashboard (Under Logic section)
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