I will pay for games!

Agalag

  • Posts: 9
I am looking for someone to build simple Stencyl games for me. I will pay $75 to $100 each.


I am looking for those who can implement and confirm Stencyl's marketing message, "simple."

« Last Edit: June 13, 2012, 04:36:47 pm by Agalag »

Ryusui

  • Posts: 827
How simple?

Will you provide resources (graphics, sound, etc.), or are we expected to create our own?

Do you have a particular game or games in mind, or do you just want "simple" games in general?
In the event of a firestorm, the salad bar will remain open.

Agalag

  • Posts: 9
Simple games in general. No IAP's, but three or four SDK's. As far as style, they should be fun for all ages.

Satyre

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  • Posts: 270
To be honest, 100$ is too low, when you want someone to create a game with custom graphics, sounds and coding. But at least you should give us more information what games you have in mind like Ryusui mentioned.

rob1221

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  • Posts: 9421
You're hardly giving any information.  Who are you, and what exactly are you paying for?  Are you looking for Flash or iOS games?  If Flash, are you looking for a sitelock, sponsorship, or the entire IP?

Agalag

  • Posts: 9
I have some games on the App Store, so I am looking for iOS games. As for graphics, I thought Stencyl comes with enough to make some basic games. Am I wrong?

You can see my very simple games by searching the App Store for: agalag

Agalag

  • Posts: 9
Can a game like my 'Fun Mouse Game' be made with Stencyl? But of course a different character, like a rat.  It is free.

rob1221

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  • Posts: 9421
While someone could make a game using just the images from the StencylForge, it's probably not a good idea.  I'm guessing based on your website http://www.agalag.com/ you're looking to buy iOS games including IP.  That makes me wonder though, if you are "surrounded by brilliant people", why are you trying to buy games here?

Agalag

  • Posts: 9
Rob, I am building a team and my best designers are working on an "A" game that will take a few more months to make. For some reason very few designers are not willing to make simple games at $100 to $200 and 6 to 10 hours of time. It seems to me that a steady income would be more desirable. If you could make me 3 games a week and earn $300 to $600 per week, then that is the same as one cocoos 2d game with 20 or 30 levels, coins and IAP's, over a three month period. So, I want quantity first, then quality. The games can and should be improved through regular upgrades. Hope that helps.

marcwilhelm

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  • Posts: 88
I think I just threw up in my mouth.  :-X

Ryusui

  • Posts: 827
You're vastly underestimating the amount of time and effort it takes to make a game, even with Stencyl. Especially if we're expected to produce all our resources ourselves. Stencyl provides tools that streamline the development process, but it's not a content mill - it doesn't spin raw effort into games like some kind of electronic Rumpelstiltskin.

If you can provide both concepts and assets, that's a different story. You'll have better luck trying to contract someone to do a simple game based on the premise, art, sound, and other resources you provide rather than say "oh, hey, if you make a simple iOS game, I'll pay you a hundred bucks for it."
In the event of a firestorm, the salad bar will remain open.

rob1221

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  • Posts: 9421
Well quality and polish is important given the amount of competition in today's Flash and mobile markets.  I won't be making iOS games anytime soon though, so I'm not interested.

Agalag

  • Posts: 9
Ryusui, Thank you.

Medevenx

  • Posts: 65
Quality > Quantity

Nobody wants to make 3 games a week that is just sick

I would rather do 1 fucking awesome game in 2 years or maybe even 4 years by my own rather than something like 3 shitty games a week

the name is important, if you want people to buy your games you have to produce fucking awesome ones

Agalag

  • Posts: 9
If Stencyl is so complex, then why do they use words and phrases like these? Design in a "Snap", simple block-snapping interface, quickly craft complex worlds out of Actors, Tiles and Terrain.

"simple", "snap", "quickly" "in a fraction of time" and more...

Even the tutorial says you can make your first game in a few hours.

Is that just "marketing" or is it easy as is implied?