Keep Falling. It was an arcade like game, where you go down a randomly generated abyss, killing monsters and getting equipments. While the character level wasn't saved, the equipments and skills obtained were, and you could select your equipments before entering the abyss. There were also boss battles, that would unlock special skills; a bestiary to view info on the enemies; and of course, achievements.
After a certain level, the so called "abyss souls" would start spawning. If they touched an enemy, it would corrupt him, transforming it into a more powerful version. The hero was also transformed by these souls, gained a powerful skill, and wouldn't get experience for the duration of the transfomation.
Two characters were made:
The "hero", a melee oriented, with only two magic skills: regen (recover over time) and Impulse (an explosion centerd on himself, used to push back enemies). For physical skills, he had a ground bash, dash attack and an uppercut.
The "mage", as the name implies, has various magic skills: Ghost Missiles (seek the nearest enemy), fireball (explode on contact), Star Seeker (combo of ghost missiles and fireball), and Light Cannon (Kamehameha, so to speak).
The two bosses I've made were a giant bat who could be corrupted by the souls, and a giant dinosaur. The baby version of the dinosaur (Skipper) was a normal enemy. I was planning a little cutscene were one of these babies run away, and you meet the Mama (see one of the screen shots). In the screen shot, it is using a fireball thrower. It also had a roar skill that stunned the player.
The game started breaking after some updated on StencylWorks, and then I lost motivation (performance issues with the random abyss). But given all the work I've made, it will surely live on in my next projects.Play Keep Falling here.
Arrows to Move, C to attack, X to jump, Up to open treasure chests, Z to use skills, A/S to cicle through learned skills. The abyss generates more types of platformes as you level up. I only made platforms up to level 8. The abyss souls start appearing at level 5, and there are no boss rooms in this demo (though they were made). You get a new bestiary entry when you kill a new enemy.
I've left a debug behavior that increases experience when you press up. Oh well.
For the hero skills, down + C (midair - ground bash), Up + C (uppercut), twice right or left + C (dash attack). Both characters have double jump.