Music for Renewal (Become part of the Team)

tgbtom

  • Posts: 127
Hello everybody, me and the rest of the Renewal team have been frustrated over trying to make music for our game, we are using Audacity to create sound effects, but nothing is working for music. So we are opening up a new spot in the team for someone who would like to help us out with music. We would like music that is going to be exclusive to Renewal (copyrighted), if you are interested in taking the position, just message me about where I can listen to a sample of your previous work, and we will decide if we want you on the team.

If the game is succesful enough to get it selling on Steam, we will be compensating this position depending on the amount of money we are able to make. And you will no matter what, be put in the credits of the game :)

Link to Renewal Thread (Don't be deceived by the first post, read on further):
http://community.stencyl.com/index.php?topic=10615.0
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http://community.stencyl.com/index.php/topic,10615.0.html

http://renewalthegame.blogspot.ca/
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MetalRenard

  • Posts: 134
Hey there,

I've been writing music for games for a while now, I have contacts who have scored Hollywood movies and the same idea applies to all when it comes to payment; an "if we make money, you do" contract is a no-go for composers. It's a dangerous deal.

You're much better off either offering money up-front or saying "the position will not be paid". Besides, do you really expect a composer to give you the copyright to his music without the promise of financial recompense? If a composer takes them self seriously then they will realise that's an insult more than anything.

A professional/talented composer's work is worth a lot of money and you are asking for it for nothing. Music is easy to make, sure, but -Good Music- is hard work and takes many years of experience. If you want bad music, then sure stick to that deal, but to get talent you need to give a better offer.

To put it to you straight, I charge -At least- $50 per minute of music, and that's because I don't have a massive portfolio (I've written about 50 tracks for games). I have charged $200 per minute of music before, and even that can be considered cheap if you realise that AAA games pay thousands for the same amount of music.

I know, you're an indie game maker so 000's of dollars is not an option, but at least be reasonable and realise the value of hard work.

« Last Edit: June 26, 2012, 12:55:26 pm by MetalRenard »
Composer. Rocker. World Ambassador For Foxes.
http://metalrenardmusic.com/

tgbtom

  • Posts: 127
I have read what you said and I would like to simply state that, about the copyrights I mean, not putting it out publicly for "anyone" to use. Now I have taken what you said into consideration but I'd just like to say it is just a request im not demanding someone to do it. If somebody is interested they are welcome to help out, if not, we will try our hardest to complete it ourself. I understand how hard composing music is, as I have been trying for atleast a week now and have no progress. But as I said, it is simply an offer. I would love to make a better offer, but I have no source of income, therefore no other way to compensate people for their assistance.

Im sorry if I offended anybody.
________________,.-*'Renewal'*-.,________________
http://community.stencyl.com/index.php/topic,10615.0.html

http://renewalthegame.blogspot.ca/
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MetalRenard

  • Posts: 134
Quote
I have read what you said and I would like to simply state that, about the copyrights I mean, not putting it out publicly for "anyone" to use.
Then you're asking for an exclusive commercial license. ;)
You can ask for one of those but often they are limited to a certain period (mine are 18 months after the game's release date unless we come to an agreement). 18 months exclusivity is fine though because by then your game would have reached its maximum potential in sales etc and would be just something you'd have on your portfolio.

As for offending me, you haven't. I just like to make sure people understand that good music is worth paying for. :)

Another option you have is licensing stock music. You should check that out, for something like $2-20 you can get pretty much any piece of pre-made music you need. This is good for arcade games for example, but not suitable for a story-based game such as an RPG.

Good luck. :)
Composer. Rocker. World Ambassador For Foxes.
http://metalrenardmusic.com/

tgbtom

  • Posts: 127
Alright, thanks :P Well I might have found somebody already anyways. We'll see what happens.

Best of luck on your future endeavors ;P Aha.
________________,.-*'Renewal'*-.,________________
http://community.stencyl.com/index.php/topic,10615.0.html

http://renewalthegame.blogspot.ca/
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