RUNNIN'

Jesse

  • Posts: 102
Hey everyone!

Check out my new, updated version of RUNNIN' - the game got a complete makeover, with additional features like leaderboards and difficulty settings.

http://www.stencyl.com/game/play/2005

Let me know what you think! :)





« Last Edit: October 15, 2011, 12:40:09 pm by Jesse »

irock

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  • Posts: 2880
Make sure your MP3 is 44100 Hz.

Jon

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  • Posts: 17524
Looks like you intended this to be an iOS game. ;)

Jesse

  • Posts: 102
Yessir. :)

I've got all the resources saved for both Retina and regular displays so the game could easily be ported in the future. The controls could easily be switched so you would just have to tap to move horizontally.

In addition, the game is fixed with the crazy music added in. The room transitions are still acting strange, however.

EDIT: What is the status on iOS porting right now by the way?

« Last Edit: March 22, 2011, 08:32:03 pm by Jesse »

Jon

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  • Posts: 17524
It will resume progress after launch and hopefully reach a product-marketable state within 2-3 months, putting it in the summer timeframe.

Masked

  • Posts: 76

Jesse

  • Posts: 102
The room issue persists - I still can't figure it out. :|

I'm also having another problem with my pause button; I can't get it to stay straight (fixed) on the screen.
http://www.stencyl.com/v10/game/play/2005

I'm doing something as simple as this:
Code: [Select]
override public function update():void
{
    actor.setX((getScreenX() + 280));
    actor.setY((getScreenY() + 16));
}

.. but if you notice, it sways every once in a while.

Greg

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  • Posts: 1260
The room issue persists - I still can't figure it out. :|

I'm also having another problem with my pause button; I can't get it to stay straight (fixed) on the screen.
http://www.stencyl.com/v10/game/play/2005

I'm doing something as simple as this:
Code: [Select]
override public function update():void
{
    actor.setX((getScreenX() + 280));
    actor.setY((getScreenY() + 16));
}

.. but if you notice, it sways every once in a while.

Does it have a collision box?  Almost looks like it's colliding with the boxes as they go by.  Are you utilizing the anchor blocks to keep it anchored to the screen?

Jesse

  • Posts: 102
Yeah, that took care of it. XD


EDIT: How to play screen is up, as well as a functional pause screen.

« Last Edit: March 29, 2011, 04:39:05 pm by Jesse »

Jesse

  • Posts: 102
Hey everyone!

Check out my new, updated version of RUNNIN' - the game got a complete makeover, with additional features like leaderboards and difficulty settings.

http://www.stencyl.com/game/play/2005

Let me know what you think! :)

Rob

  • *
  • Posts: 1268
Simple yet very fun to play game.

Would love see pickup and negative pickup as someone mentioned.

Also like to see other clever variations in the future.

Are those 5 scores all mine or counting everyone?
GOLDEN RULE #1 : SAVE YOUR GAMES FREQUENTLY
IOS/XCODE DEBUGGING
http://www.stencyl.com/help/view/xcode-ios-troubleshoot/
WATCH STENCYLWORKS VIDEO TUTORIAL BY SUNRISEKINGDOM
http://www.youtube.com/watch?v=KDfRfjzr9j4&feature=channel_video_title

Jesse

  • Posts: 102
The scores are all yours (local leader board). In the future I hope to expand on it.

Pickups are actually underway - score bonuses and multipliers, and speed boosts / slowdowns.

Thank you for playing! :)

Rob

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  • Posts: 1268
That's great. Good to hear.
GOLDEN RULE #1 : SAVE YOUR GAMES FREQUENTLY
IOS/XCODE DEBUGGING
http://www.stencyl.com/help/view/xcode-ios-troubleshoot/
WATCH STENCYLWORKS VIDEO TUTORIAL BY SUNRISEKINGDOM
http://www.youtube.com/watch?v=KDfRfjzr9j4&feature=channel_video_title