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Game pausing problem...
Pages:
1
Game pausing problem...
Ganu
Posts: 224
July 13, 2012, 11:55:21 am
Hi I have problem, well I get the idea of creating pause menus but there is something wrong with my code, it does pause and unpause my game when I press ESC but when the game is unpaused it incredibly lags.
Currently waiting for joints in stencylworks.
ozz
Posts: 543
July 13, 2012, 11:59:23 am
Have you tried placing that in "when game is paused/unpaused" (under "time")? "Always" doesn't seem to be active when the game's paused.
Latest Game
Broken
http://gdi.website/broken.html
Ganu
Posts: 224
July 13, 2012, 12:18:19 pm
But Its the same method but using more code block, but I`ll try.
Edit: Using this method its not even executing. I think those wrappers do specified operation only in the frame when game is paused or unpaused.
Edit2: Most likely the problem is that "kill actor of type block cant even exist in code when this actor is not yet alive"...
Edit3: Nope its still not this... omg
« Last Edit: July 13, 2012, 01:00:11 pm by Ganu »
Currently waiting for joints in stencylworks.
Pages:
1