Game Music Appreciation (listen to old chiptunes directly in your browser)

JensWinterstein

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Greetings,

I'm subscribed to a mailing list mainly consisting of (classic)game collectors and some old industry veterans. One guy named "Mike Melanson" posted one of his projects a few days ago, of which I believe will make a lot of you guys very happy:

Quote
Here is a little project I have been working on for awhile now. I think
I have enough accomplished that I can show it off and solicit feedback:

Game Music Appreciation
http://gamemusic.multimedia.cx/

It's simple: Listen to old chiptunes directly in your web browser.
Traditionally, it has been necessary to install separate programs to
play various types of chiptunes. But I'm trying to create a web-based
player that can handle a broad variety and also make it simple for more
web users to experience them.

Right now, the site only catalogs NES, SNES, Game Boy, Nintendo DS,
Genesis, Saturn, and Dreamcast songs. But many more systems and song
catalogs are planned.

I think this is tremendous! The player runs up and down in my browser since I'm aware of it :))
Thanks so much, Mike!

Some recommendations:
http://gamemusic.multimedia.cx/listen/1870-castlevania-bloodlines-sega-genesis#8
http://gamemusic.multimedia.cx/listen/536-chrono-trigger-super-nintendo#7
http://gamemusic.multimedia.cx/listen/1890-contra-hard-corps-sega-genesis#11
http://gamemusic.multimedia.cx/listen/2268-streets-of-rage-2-sega-genesis#9

What are your favourites?

« Last Edit: July 22, 2012, 03:00:00 pm by JensWinterstein »
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Manuel

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Castlevania Bloodlines rules.  8)
This is great. I was kinda wary of installing an extension at first, but the permissions didn't seem bad (it only accesses the data from that same site), and it's pretty neat since it plays files from their original system format.

My favorites:
http://gamemusic.multimedia.cx/listen/2007-gunstar-heroes-sega-genesis Gunstar Heroes
http://gamemusic.multimedia.cx/listen/79-gimmick-nintendo-nes Gimmick!
http://gamemusic.multimedia.cx/listen/3629-super-mario-land-game-boy Super Mario Land
http://gamemusic.multimedia.cx/listen/22-bionic-commando-nintendo-nes Bionic Commando (NES)
http://gamemusic.multimedia.cx/listen/2417-sonic-3--knuckles-sega-genesis Sonic 3 & Knuckles

Edit: I'm amazed how Dreamcast music counts as chiptune, I wouldn't have guessed. :o

« Last Edit: July 22, 2012, 06:11:46 am by Manuel »
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JensWinterstein

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I was kinda wary of installing an extension at first, but the permissions didn't seem bad (it only accesses the data from that same site).
Funny... I was sceptical too until I saw the required permissions.
Nice tunes you got there :)
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MultimediaMike

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Site author here. I'm glad more people are Appreciating Game Music!  :)

Castlevania Bloodlines rules.  8)
This is great. I was kinda wary of installing an extension at first, but the permissions didn't seem bad (it only accesses the data from that same site)
Yeah, the reason for the permissions is that the player has to inject a bit of HTML into the player page in order to say, "Yes, the player is already installed." If I can figure out another way to detect the player installation, I can remove any special permissions and let people feel safer.

Edit: I'm amazed how Dreamcast music counts as chiptune, I wouldn't have guessed. :o
I'm with you on that.  :) I guess what defines a chiptune in this case is just the real time mixing / generation of the music, rather than just prerecorded music (i.e., a stream). I realize that originally, 'chiptune' probably referred to chips generating music with primitive types of sound and that the chiptune label gets hazy as more of those music channels were purely digital.

JensWinterstein

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Site author here. I'm glad more people are Appreciating Game Music!  :)
Hey Mike, nice to have you here. You totally hit the spot for many people with your creation :))

I don't know what amount of feedback you already got, but I think some options like a "most played" list and random buttons according to each systems would be very nice additions. However, I'm sure you're gonna handle it well.

Cheers
a fanboy
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MultimediaMike

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I don't know what amount of feedback you already got, but I think some options like a "most played" list and random buttons according to each systems would be very nice additions. However, I'm sure you're gonna handle it well.
A "most played" list would be nice. However, in the beginning, I'm pretty sure it would be a bit biased as, according to my analytics, most people are just searching for the items in the pre-made search links on the front page.

One day, I dream of having enough interest in the site that the aggregate stats will actually be meaningful.  :)

I'm also planning to have some option for random game within a system. I've been realizing that's something I would like to see. I just need to think of a good interface for it.

Justin

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Quote from: MultimediaMike
A "most played" list would be nice. However, in the beginning, I'm pretty sure it would be a bit biased as, according to my analytics, most people are just searching for the items in the pre-made search links on the front page.
Probably because you've got such nice composers and series' linked there. I, for one, can't see Nobuo Uematsu's name and not suddenly be in the mood for some Final Fantasy tunes... :P
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KungFuFurby

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I'm incompatible with the music playback due to a platform incompatibility (My computer, an iMac G5 running Mac OS 10.4.11)... but does this website actually mirror SNESMusic.org? The only thing I can say is... huh. How interesting...

I have contributed to over 400 of those SNES games that you see... I dump the music in SPC format. If you want, I have a few SPC sets that I'm not expecting to go up on SNESMusic.org any time soon that you can add to your soundtrack collection. They're We're Back: A Dinosaur's Story, Clayfighter 2, Mickey's Playtown Adventure and Shin Togenkyo. They haven't been officially added to SNESMusic.org because they're problematic on SNESAmp.
Hi, all! I'm KungFuFurby, music composer. If you're looking for some music for your game, just PM me.
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MultimediaMike

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I'm incompatible with the music playback due to a platform incompatibility (My computer, an iMac G5 running Mac OS 10.4.11)... but does this website actually mirror SNESMusic.org? The only thing I can say is... huh. How interesting...
Sort of. I initially populated the SNES chiptunes based on the SNESMusic.org official torrent. That's probably a bit out of date and I can see that the front page has numerous updates.

I have contributed to over 400 of those SNES games that you see... I dump the music in SPC format. If you want, I have a few SPC sets that I'm not expecting to go up on SNESMusic.org any time soon that you can add to your soundtrack collection. They're We're Back: A Dinosaur's Story, Clayfighter 2, Mickey's Playtown Adventure and Shin Togenkyo. They haven't been officially added to SNESMusic.org because they're problematic on SNESAmp.

Is SNESAmp its own engine? Or does it rely on another engine. My web player uses Game Music Emu for SNES playback. Send me the files and I'll test to see if they work, and post them if they do. Email is (mike -at- multimedia.cx).

Thanks!

Leaufai

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Great stuff! Awesome that the guy behind it comes in to explain the extension and join the discussion  :D The internet needs more dedication like that.

Anyway, for me it's all about Final Fantasy VI. One of my all time favorites. Great story and also a great soundtrack. Played it a long time ago on an emulator but I accidentally saved over my main savestate near the end with an older one. Bam, half the game's progress gone. Tried to replay the game from the start some time later but I didn't get far with it. One day I'll try to finish it again. Thanks for reminding me.

Player needs a rewind button, that's my main gripe.

KungFuFurby

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SNESAmp is a plugin for Winamp. I can't use that one either due to a platform incompatibility, but I do know for three of them that a channel muting problem that eventually causes the entire music to prematurely stop playing is the cause. I don't know what happens on Shin Togenkyo... but I'm going to guess it was pretty bad.

Game Music Emu!? Uh oh. Shin Togenkyo might be the fatal flaw with your library... I use a music player, Game Music Box, that suffers from only playing the first couple of notes and then failing to play the rest. When attempted in later versions of Audio Overload, it actually glitches out! If that does happen, please go back to http://www.slack.net/~ant/libs/audio.html (where you found Game Music Emu) and go get the new_gme_spc_emu.zip file to patch it up... that one shouldn't crash on you.
Hi, all! I'm KungFuFurby, music composer. If you're looking for some music for your game, just PM me.
My Works List for Non-Stencyl Games
My Works List for Stencyl Games