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Mini-Suggestion Thread

almyki

  • Posts: 156
I thought we could at least try a thread like this. Make Stencyl-related suggestions here but only minor suggestions. Suggestions that you consider low priority, that you don't feel warrants discussion, quick and short suggestions, etc.. Anything that you expect to have a response to or otherwise have considered more carefully, please create a new topic for.

almyki

« Last Edit: June 16, 2011, 02:18:24 pm by almyki »
dA |

Skills:  Drawn art, writing/story concepts, drawn backgrounds.
Preferred Games:  Visual Novels, RPGs, Simulations, Sandboxes, Dress-Ups
Current Projects:  Pokepet Eevee!

Imnottelling

  • Posts: 34
I know something- maybe post all current know bugs for the current version on the home page? So that there are no repeats in the forums? Something like that  :-\
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NO! BE QUIET!!

Blob

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  • Posts: 721
I would like to be able to change opacity settings of backgrounds. I'd also like to be able to set the transparency color for .gifs I upload, perhaps by selecting it from the first frame.

~ Blob

Darkhog

  • Posts: 1243
I'd like to change bg scrolling speed in runtime or even change bg itself.

There are no impossible things. There is only lack of skills.
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Justin

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  • Posts: 3814
Darkhog, you can use "setScrollSpeedForBackground(xSpeed, ySpeed);" in a code block

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Darkhog

  • Posts: 1243
If I would want to use code, then I'd invest in Adobe Flash.


//edit: And second thing: What if I have several backgrounds in scene and want to change scroll speed for only one of them?

There are no impossible things. There is only lack of skills.
Don't click this if your computer has less than 641 kilobytes of RAM.
Stencyl stencyling stencylish stencylers :D

almyki

  • Posts: 156
Justin was just trying to be helpful, you should be more polite when responding to people Darkhog.

ali
dA |

Skills:  Drawn art, writing/story concepts, drawn backgrounds.
Preferred Games:  Visual Novels, RPGs, Simulations, Sandboxes, Dress-Ups
Current Projects:  Pokepet Eevee!

Miketheweird

  • Posts: 12
I would like to be able to spawn an actor on a specific layer rather than just Front, Middle, and Back.
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the wise mage scrys from tallest tower.
Seeking knowledge in the night,
as demons call for him to fight.

Blob

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  • Posts: 721
I would like to be able to spawn an actor on a specific layer rather than just Front, Middle, and Back.
If you go to Actor -> Draw there's a subsection that lets you move actors up and down layers. You can use those under the when created block to have them placed in specific layers when they spawn.

~ Blob

« Last Edit: June 20, 2011, 04:52:23 am by Blob »

Dysiode

  • Posts: 10
Some sort of "insert Design Mode block" functionality just to make it easier to visualize what the person is saying "set actor value <text> for [Self] to <anything>" you could just inset an image of the block. Granted, that kind of interface might take a lot of work but that just makes it all the more satisfying when it's available, right? =D

Joe

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  • Posts: 2480
Some sort of "insert Design Mode block" functionality just to make it easier to visualize what the person is saying "set actor value <text> for [Self] to <anything>" you could just inset an image of the block. Granted, that kind of interface might take a lot of work but that just makes it all the more satisfying when it's available, right? =D

We kind of have that. The help docs are mirrored online, so you can navigate to them from here and insert an image of a block into your post.


Jesse

  • Posts: 102
Often in the scene designer, I'll try to place an actor on the boundary of a room and it won't work. Maybe give a little more room for the actors to fit around the edges?

boxedlunch

  • Posts: 15
i'd like the ability to use actor type and actor group attributes in this block:


it kind of sucks that i can't really be very specific with the actors that i'm checking for, have to work only with the ones that have either been recently created or are have just been collided with. not that those don't work in plenty of situations, it's just that sometimes i haven't collided with things yet, or they've been there for sometime and i still need to check for them.

Greg

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  • Posts: 1260
i'd like the ability to use actor type and actor group attributes in this block:


it kind of sucks that i can't really be very specific with the actors that i'm checking for, have to work only with the ones that have either been recently created or are have just been collided with. not that those don't work in plenty of situations, it's just that sometimes i haven't collided with things yet, or they've been there for sometime and i still need to check for them.

There should always be ways around that.  If you have a particular scenario, feel free to post it in a new thread and either I or someone else can give you suggestions.

Darkhog

  • Posts: 1243
In SD make that actor could be a bit outside scene, but at least one pixel of it should be visible, because even if you have 640x480 scene and want to put 640x480 actor (e.g. giant boss), yo cant do that. Also this would be good for placing "toggled" GUIs which would slide to screen so you can put one almost off-scene, so only 1 pixel would be visible (no matter if transparent or not) and it'll slide to screen in-game thanks to specialized behaviors.

There are no impossible things. There is only lack of skills.
Don't click this if your computer has less than 641 kilobytes of RAM.
Stencyl stencyling stencylish stencylers :D