Mini-Suggestion Thread

Play

  • Posts: 165
Thanks for the tip about snapping to grid! Just what I wanted.

Also, to add to my list of mini-suggestions, a "copy individual block" option when right clicking on blocks would save a lot of time.

Sunflower

  • Posts: 591
Play: you can copy a block by dragging it with Alt key held. ;)

Play

  • Posts: 165
Doh... I guess I'll have to do some more searching before jumping to make mini-suggestions! Thanks for the help  :P

PoisonArrow

  • Posts: 16
Add text in a level by pressing a button in the scene editor (not anchored or an image)

hansbe

  • Posts: 262
1. Update and publish API docs for all supported versions of Stencyl ...
2. Document methods better.

« Last Edit: May 23, 2012, 10:37:23 am by hansbe »

Almakos

  • Posts: 632
2. Document methods better.
+1

I would love to see a way of inserting comments between blocks.got it, thanks captaincomic
Also would be great to be able collapse\expand "if" and other scope blocks

Ability to change playback speed (e.g. change 100 ms to 50ms) of multiple animation sprites at once would be nice. Right now it is very time consuming if I have 30 frames per animation to tweak sprite change speed one by one

« Last Edit: June 03, 2012, 06:06:45 am by Almakos »
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captaincomic

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  • Posts: 6108
1. Update and publish API docs for all supported versions of Stencyl ...
2. Document methods better.
I hope this will be done for Stencyl 3.0 (but I think it's planned anyway.)

from my side I would love to see a way of inserting comments between blocks.
Look in the Palette under Flow->Debug, there is a "comment" block.

Kajitii

  • Posts: 184
There should be a page in the Stencylpedia on good practices.  Obviously experience is the best teacher, but following good practices will also make things much less of a headache for yourself and for others.  A good example of this is to test your game after a small number of changes, to make sure you didn't break anything while trying to build onto your game.

Also, +1 to the "needs better documentation" suggestion.

z26

  • Posts: 21
Hi, this is my first suggestion, since the others since so far the others I've thought of are too minor and subjective to be worth implementing.  I've recently stumbled on a really specific issue that however can be quite unpratical if you have the bad luck of having to deal with it.  If there's already a solution available to deal with this that I don't know of, then, sorry lol.

The issue is about making customs blocks (I don't know if it only applies to global ones or not), When you want to copy code having, "parameters" I think they are called, in it, once you paste, the parameters blocks are gone!  I know the disappearance happens to avoid the bug of referring to non-existant info, but it can make editing, duplicating or moving the code to another behavior very tedious, especially for mathematical/complex things.  There should be at least some alternate copy option present ONLY WHEN you are working with code in a custom block event that actually copy the parameters, so that if you place the code somewhere where there happens to exists parameters (and to be convenient: attributes) with the same name than the ones in the code it fits seamlessly together.


I'm actually don't need help with the problem since the manipulation I wanted to do wasn't that important anyway, so i'm going to leave my code as it is.  However, in case me or other users fall onto this same problem in more important situations in the future, it would be wise to implement this really small fix that is probably not that hard to make.

Almakos

  • Posts: 632
Would be nice to completely restore session when reopening a game. Including opened tabs and their positions. It takes a while for me to reopen them manually.
Stencyl has a bad habit not to update some stuff before restart, so it is rather frustrating to invest so much time into simple restart process.

Additionally would be nice to remember each scene parameters in scene designer as well. So there would be no need to show background\foreground every time Stencyl is restarted.
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nanohazard

  • Posts: 2
It is nice to have a zoom function to use in the game.

Silux

  • Posts: 438
-Increment/decrement block for game attributes
-Event; exit scene at left/right/up/down side of the screen
(just for speeding up common tasks)

@nanohazard You can zoom in with flixel api(help-view API).

Currently working at:
Starwarrior 2097(my main project)
How to make successful games in Kongregate and the world(article)

zhaetur

  • Posts: 30
I think hotkey support would be helpful

Joe

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  • Posts: 2480
I think hotkey support would be helpful

We've got tons of hotkeys. This list is actually out of date; we have more, as well.

Silux

  • Posts: 438
More preference settings;
-disable confirmation dialog for
   -removing attributes
   -removing list items
   -removing actors
-autosave before exiting
-autosave everytime a behaviour is closed
-sort list alphabetically button


Currently working at:
Starwarrior 2097(my main project)
How to make successful games in Kongregate and the world(article)