Mini-Suggestion Thread

yoplalala

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  • Posts: 1530
Changing and setting actor values in the scene mode.

dripple

  • Posts: 748
I also find setting up custom blocks to be annoying, because you have to get it right the first time and it bloats the palette. These are both issues that will be fixed in the future.
A proper signature editor for custom blocks would be real benefit...


For now, when I don't want to make a custom block, but I still require the ability to call a function and pass arguments, it's fairly easy to do so with a "Custom Code" event.

code: public function functionName(arg1:Int, arg2:Float, arg3:String, arg4:Bool):Void {
===
In between these two code blocks, you can use design mode blocks as normal. To refer to one of your arguments, use an inline code block.
===
code: }
Facepalm. That was to obvious for me... :-( Thanks, Justin.
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

Natrium

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  • Posts: 110
Make it so that when you duplicate something from the dashboard, lets say an actor type, it is named "(name of the actor) Copy" instead of "Copy of (name of the actor)".

The reason is, if you duplicate an actor named "zombie", the new actor goes to the top of the list (because its name is "Copy of zombie"), whereas the initial actor is at the bottom (because its name begins with a "z"), obliging you to scroll up.

Not a big deal, but a little anoying still.

irock

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  • Posts: 2883
Make it so that when you duplicate something from the dashboard, lets say an actor type, it is named "(name of the actor) Copy" instead of "Copy of (name of the actor)".

The reason is, if you duplicate an actor named "zombie", the new actor goes to the top of the list (because its name is "Copy of zombie"), whereas the initial actor is at the bottom (because its name begins with a "z"), obliging you to scroll up.

Not a big deal, but a little anoying still.
yes

please

tigerteeth

  • Posts: 734
I'd literally love to have more tags like \n for bold and italic text. Literally


yoplalala

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  • Posts: 1530
Being able to remove categories of game attributes

captaincomic

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  • Posts: 6108
Make it so that when you duplicate something from the dashboard, lets say an actor type, it is named "(name of the actor) Copy" instead of "Copy of (name of the actor)".

The reason is, if you duplicate an actor named "zombie", the new actor goes to the top of the list (because its name is "Copy of zombie"), whereas the initial actor is at the bottom (because its name begins with a "z"), obliging you to scroll up.

Not a big deal, but a little anoying still.
Fair and easy enough. Done ;)

captaincomic

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  • Posts: 6108
Being able to remove categories of game attributes
Right click on the category name ;)

spoogob

  • Posts: 1106
Make it so that when you duplicate something from the dashboard, lets say an actor type, it is named "(name of the actor) Copy" instead of "Copy of (name of the actor)".

The reason is, if you duplicate an actor named "zombie", the new actor goes to the top of the list (because its name is "Copy of zombie"), whereas the initial actor is at the bottom (because its name begins with a "z"), obliging you to scroll up.

Not a big deal, but a little anoying still.
Fair and easy enough. Done ;)

Always bugged me that did, glad its been changed!

yoplalala

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  • Posts: 1530
Being able to remove categories of game attributes
Right click on the category name ;)
Lol. Forgot the existence of the right click. I was constantly trying to click on the category then click on remove. And it's been a few weeks it bothered me ........

Mineat

  • Posts: 325
A minor suggestion when upgrading to 3.3: it also fails to upgrade if your favorites.xml file is not compatible with it. I got rid of this problem a month ago, and wanted to tell you that.

Donni11

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  • Posts: 2182
Here's another suggestion , Stencyl should add a section on the site called " Request Pest " . Its where Stencylers can create topics requesting for a resource . Its different however from paid work, because users who build that resources can choose a price or give it for free ( public domain or creative common attributes ).
Peace

Donni11

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  • Posts: 2182
Sorry for posting here so much , just there is this suggestion I think that is super easy to add in , You could duplicate scenes, and you could even use the copy - paste to transfer a scene to another game !
Peace

Justin

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  • Posts: 4360
Sounds super easy!

For Live Support: Join our discord server and ping me @justin.
I'm most often available between 8am and midnight Japan time. (GMT+9)

Donni11

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  • Posts: 2182
Please add in that the Dialog Extension is already pre - installed in with Stencyl ( latest built ) . I think it would be useful because there are so many file movements that it get confusing . I know there is a tutorial which is incredibly awesome on how to install the Dialog Extension and use it ( Indie Station ) . But I still think such a popular extension should definitely be pre - installed into Stencyl.
Peace