Mini-Suggestion Thread

GregAnims

  • Posts: 305
Customisable grid in scene view, with the option to snap to grid.

Hunnenkoenig

  • Posts: 399
In FLOW - TIME a block with "do FOR x seconds"

At what interval? Do every step for x seconds? Do every x seconds for x seconds?

It could be a usual thing: do [] for [] seconds

It would be easier instead of having a code like

If something
then do x
after y seconds
don't do x
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Silux

  • Posts: 438
Shift+mouse_wheel= horizontal scrolling in design mode.

It's quite handy!
Currently working at:
Starwarrior 2097(my main project)
How to make successful games in Kongregate and the world(article)

Jon

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  • Posts: 17529
Cool, I didn't know at all that that was in there.

h1rnz1lla

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  • Posts: 649
change the block description "load/unload atlas with id x" in "load/unload atlas in next scene with id x"

h1rnz1lla

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  • Posts: 649
in scene editor: duplicate actor in scene by holding the "alt" key, like in design mode

Silux

  • Posts: 438
In "File" a option which lets you to open last sessions open behaviours and actors.
Just like the Mozilla or Chrome that bring you the last session tabs when you open!
Currently working at:
Starwarrior 2097(my main project)
How to make successful games in Kongregate and the world(article)

Justin

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  • Posts: 4403
Enable/disable actors in Scene Designer.

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saulochina

  • Posts: 214
random a list

block saying randomize: list ,

well the list will be sorted all random :-)
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Jon

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  • Posts: 17529
Enable/disable actors in Scene Designer.

Disable means they don't exist, right?

Justin

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  • Posts: 4403
Right. Same concept as disabled Design mode blocks.

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Derek

  • Posts: 163
A much more efficient font editor. Especially in regards to making the stroke surround the font characters without suffocating them unless they're huge.
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Toggle Specific API On/Off in Advanced Settings -

I like that I can easily get my games on Mochi, Kong, and Newgrounds, but I run into issues with having all the API keys in place at once. I'm going to distribute my games on all 3 websites, but I may only have one API key in at once without having issues.

I'd like to be able to fill in the API keys for Mochi and Newgrounds, but I would like to have a toggle on/off box to enable or disable the APIs when the keys are filled in. With both toggled off, I'd be set for Kongregate distribution. With just Mochi or Newgrounds toggled on, I would be able to distribute those individual versions rather easily.

I actually have my API-related features set up to work with each distribution of the game, and I only need to change one word in one behavior to make the rest of the game set up for the distribution I'm testing or publishing. The only thing that screws me up is having to erase or fill in different API keys, rather than having a simple way to toggle them on/off in Advanced Settings.

I hope this is a simple feature to implement. It doesn't ruin productivity to have to change API keys, it just makes it much easier to work with all 3 distributions in one game package. Thanks!!

Silux

  • Posts: 438
Changing the default icon of behaviours(with custom image)!

I'm getting tired by that old hammer(and i'm too lazy to change all time that with a uber-cool 3d spaceship!)!
Currently working at:
Starwarrior 2097(my main project)
How to make successful games in Kongregate and the world(article)

gamedivision

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  • Posts: 99
Can I make a request for a( for )block in the timer section,I would and I'm sure other people would use this alot in games,
If I want to show something for a period of time it would be really easy with a for block.
When touch is pressed for 3 secs draw text hello world.


Thank you