100 Chambers - available for Android/iOS (re-done in 3.0)

Joe

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  • Posts: 2480
Quote
About chamber 6:
You can touch the key and take it as soon as it's laying on the floor. Now you only need to get the key down ;)

Excellent - sorted now - just wanted to check it wasn't a bug ;)

I got stuck at the same point. :P

JensWinterstein

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  • Posts: 433
Here's a little update about how the app performed during the first 10 days.



I'm rather pleased with the outcome since the game wasn't mentioned on any review sites (despite my efforts to reach them). There's also a Free version with iAds on its way to the App Store.

« Last Edit: September 10, 2012, 06:36:10 am by JensWinterstein »
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Play

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Those numbers are awesome and very promising! Nearly 1000 sales with relatively no blog exposure is really motivating to developers like me who are constantly hearing how hard it is to get noticed in the super saturated app marker. Thanks for the great info and good luck with your game, it looks really cool!

Pixel Pusher

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I only have a Samsung Galaxy. Not sure if it'll work. Would be sad if I couldn't play it on my new phone..

The game looks nice. I like the idea of it.

h1rnz1lla

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hey grats, sales look way better than on our game! thanks for sharing!

Congrats on the game. I'm going to pick it up later today.

And excellent going on the sales too!

JensWinterstein

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  • Posts: 433
Thanks for the praises, guys :))
Here's a little update - The FREE version with iAds made it to the App Store too:



I'm gonna show you the performance after 10 days as well. I also wonder what effect it has on the paid version in the coming days...

« Last Edit: September 16, 2012, 03:02:01 pm by JensWinterstein »
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JensWinterstein

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Here's the promised update about the first 10 days with iAds:





Total Downloads of "100 Chambers Free" so far: 25145

After releasing the free version, the sales of the paid one dropped by 20-30% but are steady there.
I wish Mochi-Ads would have such a nice eCPM :-X then there would be a lot of flashgame millionaires :D

I hope the insights are helpful for you.
The games also ranked pretty nice in the App Store in 2 countries:

GHANA - IPAD(PAID) - GAMES/ADVENTUREFRANCE - IPHONE/IPOD(FREE) - GAMES/PUZZLE

Well, what can I say? I hope this trend is continuing with the upcoming updates (there's still 60/100 levels missing) :))
Cheers!

« Last Edit: September 26, 2012, 05:44:09 pm by JensWinterstein »
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Joe

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Whoa, top 10! Congrats!

rlc2405

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JensWinterstein

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Thanks guys, that's it with the charts for this thread.

I hope everyone gets fueled a bit by these numbers. However, keep in mind that they only represent the tip of the iceberg and show a glimpse of what is possible in the Market (imagine an iad game with millions of downloads...)

Maybe some other devs are inspired now to expose their 10 first days of sales/ads too.
Much appreciated.

« Last Edit: September 27, 2012, 10:33:56 am by JensWinterstein »
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bonzero

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That's very encouraging and great to see how the free version compares with the paid one.
Seems like the game is performing great, how long did it take you to make it?
I was wondering if the iOS 6 appstore problem with discoverability of apps had any impact but seems to be fine with your sales

By the way a paid version + free version seems to be worthwhile, between the 2 is more revenue that just one, and your app nam is probably more popular with more downloads

Nathbo

  • Posts: 389
I am curious...

How long did you spend making this game ?
Is it iOS only or you also have flash version somewhere ?

Also do you have any other games on the store that link to this game..

Interesting stats, will definitely push me to speed up my development ;)
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JensWinterstein

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how long did it take you to make it?
The initial version took about 1.5 months (i'm still working on the remaining levels though).

Is it iOS only or you also have flash version somewhere ?
It's iOS only at the moment, but I'm looking forward to Stencyl 3.0 for an Android version.
Flash is out of the question since you can't get your laptop/desktop fire off an event by shaking them :)) (the game makes heavy use of mobile device features like the accelerometer)

Also do you have any other games on the store that link to this game..
There are some apps that link to my website/portfolio... but nothing worth mentioning.

Great that this is encouraging you :)
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Nathbo

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Another question...

I never read much into all the Ads networks payment system, and really I was wondering what is the impact a a game played in your game on your ad revenue. 

How many impressions does it count towards ? 

Really I am thinking as Stencylers we should use this revenue stream to encourage each others if we can, for example I download your game and play it every day.. how much does that get you... and then if we all do it we can at least have some 'easy' revenue from our game just be each helping others out..

What do you think ?

I am sorry I ask you directly but it looks like you are the only one who shared information on your Ads revenue...


Thanks
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