Stencyl is still too difficult to use

xandramas

  • Posts: 411
There needs to be a super simple version for people who just want to learn how to put a game together not all this coding required.

Like that rpg maker program is a good example. It comes with all the resources that you need to create an rpg in less of a confusing output.

If Stencyl was easier to use I would definitely drop money into buying it but as of right now you need a degree in engineering to understand the program still. I had an easier time learning flash itself than trying to learn stencyl.
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irock

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  • Posts: 2897
I learned how to use Stencyl at the age of seventeen with no engineering degree or programming experience. My only background was eventing in RPG Maker.

No coding is required, and you can even make a game without touching Design Mode if you use preexisting kits and resources.

jihem

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  • Posts: 161
> too difficult to use ?! What ??

While I was working on my own project (at home), my childs (6y, 8y, 16y) asked how a video game is made. I installed the free version on the family computer. I spent near an hour explaining the flow between the different editors. And gone back to my project. At the end of the afternoon, I was a little surprised. They stopped fighting as usual... no sound... They were drawing in grids and have created their own actors with fun animations. The elder created some games with the kits and they made a lot of levels. Minecraft stayed on the shelf this week end.
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1MrPaul1

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  • Posts: 1285
Learning flash is much harder... For learning of any program language you need many different skills as mathematics, geometry etc... For learning Stencyl you don't need know nothing... But of cause you still need a brain for it... And Stencyl is more flexible than any other application of this type, you can make games in all genres in it, not as in rpg maker where you can make only patterned top down rpg

Miasmos Games

  • Posts: 878
Whenever you make something easier, you usually have to take some flexibility and therefore potential for creating greater games. The reason RPG maker is so easy to use is because it is focused towards very particular games, whereas Stencyl is aimed at making anyone, with almost any dream of a game (within limits)  a game creator. If it was made easier, Stencyl would likely have to be geared towards a specific type of game, and wouldn't be nearly as useful to most people. It's not worth it to change or create a new tool just so a few people can be happy. Stencyl is great for its purpose and is not actually that hard to use. There is plenty of help available for you if you need it.

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Innes

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  • Posts: 1961
If you are having problems with the coding aspect of Stencyl, perhaps you could learn to use MIT's Scratch first.

On the other hand, if you really don't want to learn any coding skills, then another product is probably more appropriate for you requirements.


I don't mean this disrespectfully, but it's natural that a single product isn't going to be right for everyone.


For the results that can be achieved I think Stencyl is worth it. If it was any easier to use use, you'd be limited to predefined kits with limited flexibility.

« Last Edit: August 22, 2012, 02:49:38 am by Innes »
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irock

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  • Posts: 2897
Could we stop referring to Design Mode as coding? It's not code.

vivacute

  • Posts: 5
There needs to be a super simple version for people who just want to learn how to put a game together not all this coding required.

Like that rpg maker program is a good example. It comes with all the resources that you need to create an rpg in less of a confusing output.

If Stencyl was easier to use I would definitely drop money into buying it but as of right now you need a degree in engineering to understand the program still. I had an easier time learning flash itself than trying to learn stencyl.

In my case, the tutorials have helped me very little. something as simple as a slider with items took days seeking answers. Nor is the community that helps a lot, I was very excited, but in this community who know the most are the least they share.

I was about to buy the program, but I'm still thinking.

Hectate

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  • Posts: 4645
Could we stop referring to Design Mode as coding? It's not code.
Why would you not consider it code? Just because it isn't text? Code is not required to be text only despite the crequent use of text to code, historically.

http://en.wikipedia.org/wiki/Source_code
Quote
In computer science, source code is any collection of computer instructions(possibly with comments) written using some human-readable computer language, usually as text.

See also; http://en.wikipedia.org/wiki/Visual_programming_language
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Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

fotogeluid

  • Posts: 271
The countless limitations make it extremely hard to make anything. It feels like being in prison strapped on a table and not being able to move.

I have been trying out flash and it feels really liberating.

Doesn't mean i don't like stencyl. I like it a lot .....

"....I was very excited, but in this community who know the most are the least they share...."
I totally agree with this

« Last Edit: August 22, 2012, 06:21:00 am by fotogeluid »

Xietao

  • Posts: 725
What?! Totally FALSE!!!!!
Stencyl is too easy to use!
Not Code Knowledge is required (exept the code mode)
Stencyl can use visual block to program anything like:

(From 1.0 v)
or do you prefer code:?
Code: [Select]
if(time != 0)
   FlxG.timeScale = 1.0
else
   FlxG.timeScale = 2.0
(I hope it's good the code)
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fotogeluid

  • Posts: 271
Tell me how i can let a player type in sentences and how i can cut the sentences in words that i can use to analyze and respond.

Tell me how i can let the player open a file on his PC and how i can open this file and do read and writes.

Just examples of course....

Thank you

« Last Edit: August 22, 2012, 07:23:45 am by fotogeluid »

Sunflower

  • Posts: 591
Quote
how i can let a player type in sentences
Well, as long as you need only letters, numbers and spaces, it should be perfectly doable even without code mode at all (some symbols keys aren't working properly, though). ;) The largest issue would be a horrendous number of controls to be added (one control for each letter), but once you do it, you can e.g. add them all to the list, assign characters to be typed in another one and use some repeat loop to add the text to some "Sentence" attribute or something.

Quote
i can cut the sentences in words that i can use to analyze and respond
There's a block "split [ text ] into words" in Numbers & Text >> Text >> Split. It makes a list of text pieces, and you can analyze them however you wish!

Reading/writing files is another matter, but I suppose it's the limitation of Browser Flash rather than Stencyl itself (and if browser Flash actually *can* do that, I'm pretty sure you can do it in a Code Mode as well - and how would it be more difficult in Stencyl compared to Flash itself, which is a large Code Mode?); I hope that such option will arrive in Stencyl 3.0 with Windows/Mac/Linux applications export.

Also, you can use many of Flash possibilities when you use Code Mode, and I don't exactly see what Flash can do which Stencyl cannot; unless we talk about option of completely disabling Box 2D physics, whose lack actually is quite annoying and is one of the main reasons I await Stencyl 3.0 so much.
But yes, instead of doing a base from the very beginning in Flash, typing in stuff and hoping not to omit a semicolon or make a typo when writing a large chunk of code, I snap it all with some fancy blocks, sometimes enhancing the possibilities with Code Mode when needed, e.g. by making blocks for BitmapData class, which I've found extremely useful. Plus, there's a possibility of my projects working on other platforms; while I'm not sure if this'll actually happen and what that new language can do and what can't, but I hope that some basic classes would require at most rewriting a little bits of code, while the rest would be done with blocks.

Quote
who know the most are the least they share
I'm not sure if I'd count as the one to "know the most", but I'm currently working on some system which would later be applied to many more specific ones, such as, I don't know, Visual Novel Kit? Granted, that system isn't supposed to use any built-in physics at all, but as far as it's about me, I'm onto something as well. ^^'

« Last Edit: August 22, 2012, 07:58:02 am by Sunflower »

fotogeluid

  • Posts: 271
I don't think stencyl can handle something like this

http://www.elbot.com/

That's  what i had in mind.

Stevetheipad

  • Posts: 1301
I disagree; Stencyl is definitely intimidating to start with, but with some programming concepts in your head and a few tutorials, you can learn it fine.

I'm a Scratcher (scratch.mit.edu) and I have this discussion with other Scratchers all the time. I've come to the conclusion that Stencyl and Scratch's cores are much different, while I consider Stencyl to be a developers tool (to speed up the development process mostly), Scratch's goal is to make everyone a programmer, so with that in mind you can understand why Stencyl is more complex.