Real Time Strategy - WIP


  • Posts: 49

Hey everybody!
I'm working on a simple RTS, and i have some autonomous resource gathering behaviors created.
Next steps are:
  • Grid-Based Building Construction
  • Unit Pathfinding
  • Military Units

Please let me know if you find any bugs or have comments / criticism.
This is pretty much just the foundation so far, and I'm still learning Stencyl, but I'm Making progress everyday, and hopefully i can update weekly.



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  • Posts: 226
nice, you have the basic stuff for an RTS ,i think the next step is making a way for the characters to not overlap with buildings and trees, keep going 8)


  • Posts: 49
Heh thanks man.
That's why I need path finding.
Hopefully I can have units avoid each other and walk around buildings without stressing the physics engine at all.
Right now there aren't any collisions