Spite mirroring

1MrPaul1

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  • Posts: 1285
Do you plan to implement spite mirroring? Very usefull option... We have it in present version of stencyl(as "grow self" block) but in the 3.0 this is not working

Rhys

  • Posts: 1046
It's probably be best to implement the grow self block, since that's what i'm using for sprite flips and it doubles as normal scaling.

Jon

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  • Posts: 17529
Do you mean the block isn't working, or the previous hack of growing to a negative value isn't working anymore?

1MrPaul1

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  • Posts: 1285
I mean in 3.0 sprite not mirroring if grow actor on -100% as it was before.