Memory leak?


  • Posts: 16
During startup and before doing anything, StencylWorks uses about 100MB of memory. Every time I open a resource, this increases by 10-20MB (which already seems like a lot). Every time I close a resource memory isn't affected. If I repeatedly open and close the same resource, memory usage just keeps climbing. Once StencylWorks reaches the default JVM max heap size of 512MB, which happens pretty quickly, things (understandably) start moving really slowly. Closing a game has no effect on this, restarting SW is the only thing that helps.
Is it just me?

I doubt they cover things like this, but I've attached my logs just in case.


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  • Posts: 17526
We're aware of this but haven't pinned down the exact cause.


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  • Posts: 17526
If you'd like to work around this, if you check out the debug EXE we've put up, it uses a limit of 1 GB rather than 512.


  • Posts: 1243
Maybe instead of relying on Java's garbage collection, destroy unused objects manually?

There are no impossible things. There is only lack of skills.
Don't click this if your computer has less than 641 kilobytes of RAM.
Stencyl stencyling stencylish stencylers :D