Blocky's Beat Quest!

OpenHeartSound

  • Posts: 59
Hi all,
I came to Stencyl a couple of weeks ago looking for a way to make a 'playable audio portfolio.'  I'm an audio guy who's done a little bit of collaborative work with indie game folks, but (like the rest of you), I'm hoping to take it to the next level. I thought that if I made something like this, I'd have something unique to supplement the standard boring demo reel when I send out applications for sound design gigs, etc.

So please keep that in mind as you go to try out Blocky's Beat Quest for the first time.  It's not supposed to be especially challenging.  (Though hopefully not so easy as to be boring either).   It's supposed to be an audio showpiece that lets the player listen to the tunes without getting frustrated by the gameplay.  I think I broke Stencyl a couple of times when trying to upload earlier versions of this game because the filesize was so huge.  But I managed to whittle down the MP3s and keep it under the limit for this version.  It was good training for me to get my fingers dirty with implementation on my own project.  Thanks a lot for playing and I REALLY appreciate your feedback!

http://www.stencyl.com/game/play/3787

Arrow keys to move
X to Run
Z to jump (and double-jump)

« Last Edit: June 22, 2011, 02:26:58 am by OpenHeartSound »
Need audio for your next project?  Go to http://OpenHeartSound.com

Hectate

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  • Posts: 4643
This is a great way to showcase your music - all of which are great, excellent work here.

One way you could keep file sizes down would be to compile "albums" with specific sets of your work in it and then label it as such. Though, having the game switch between various types of music was effective at breaking it up.
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KungFuFurby

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  • Posts: 487
Did you exceed 15 MB originally? I presume you did... just out of curiosity, how large was your music?

It's interesting that you managed to put twenty tracks in there... nice showcase. ^_^
Hi, all! I'm KungFuFurby, music composer. If you're looking for some music for your game, just PM me.
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Rob

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  • Posts: 1268
Nice work. I do wish you can get a more exciting main character to showcase all the movement. Do you have an artist friend who can contribute? If so, the main actor should be musical themed. Perhaps even a musical note itself with a face/eyes etc.. See attached.
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OpenHeartSound

  • Posts: 59
Thanks guys for playing and for your feedback. 

Yeah Kirby the first version was something like 24K total.  I had just used the full-quality 44.1/16K stereo versions of all the songs in the beginning. After getting error messages (and going to the forum for help), I figured I'd re-export most of the songs in mono.  That the cut filesize in half and put this version (the one that's up now) at about 14K and I didn't need to reduce the bitrate or anything like that.

And Rob, unfortunately I don't have any artist friends (actually, I don't even know if I have any friends, period. But that's another story...)   Anyway I am thinking of redoing the character after adding the last bits of functionality like the timer & coin collector (I also need to add a mute or pause button for the music on the last screen.  I want you to be able to open other windows without needing to X out of the game altogether because you can't turn off the music).  If I do redesign the character, I'll likely try to do it myself (I'm that kind of guy) - but it probably won't be a musical-themed character.  I'd prefer something random like a pig-unicorn or a robot-slug or a zucchini, etc.

Question: When I finally finish the game in it's final, is it possible to replace the version that's up there now?  Or will it be a new game with it's own page, etc?
Need audio for your next project?  Go to http://OpenHeartSound.com

Rob

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  • Posts: 1268

Question: When I finally finish the game in it's final, is it possible to replace the version that's up there now?  Or will it be a new game with it's own page, etc?

I'll leave this to the community team who is familiar with this.
GOLDEN RULE #1 : SAVE YOUR GAMES FREQUENTLY
IOS/XCODE DEBUGGING
http://www.stencyl.com/help/view/xcode-ios-troubleshoot/
WATCH STENCYLWORKS VIDEO TUTORIAL BY SUNRISEKINGDOM
http://www.youtube.com/watch?v=KDfRfjzr9j4&feature=channel_video_title

OpenHeartSound

  • Posts: 59
FYI I figured I'd try my hand at making some pixel art.  It's not good, but it was fun to try out... and hopefully it's at least a little better than the black rectangle that was there before.  (He's still kind of blocky looking, so I don't need to change the name of the game I don't think).  I'm thinking of trying to get this game into the contest before the end of the month, so I'll continue to tweak the art if I can find the time to squeeze it in.

Also added the timer just for the hell of it, and to give the player a little bit of feeling that they need to be rushing forward.  There are other features I might want to put in, but I also don't want to get too focused on this one game.  I've already got an itch to start another...

* And FYI it turns out that you CAN update your existing game when uploading a new file.  That's a relief.  The updated version with my new super-awesome pixel art is on the same page:  http://www.stencyl.com/game/play/3722
Need audio for your next project?  Go to http://OpenHeartSound.com

OpenHeartSound

  • Posts: 59
Game is complete and published. I could always make it better, but I think it's at the point now where I leave it alone, say I've accomplished what I first set out to do, and move onto my next project.  Less than two weeks from finding Stencyl to getting a game up on the web - I think it's pretty cool what you guys have going on here.  :)

I did a little more messing with filesizes so that I could replace two of the tunes with ones that I like better (and that I think show more diversity).  Unfortunately I did end up having to make a new game page instead of replacing the WIP version.  So the original is down, and now you can play the official public version here:

http://www.stencyl.com/game/play/3787

Thanks again for your plays and for your feedback!
Need audio for your next project?  Go to http://OpenHeartSound.com

Rob

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  • Posts: 1268
Wow. I think you have a future not just making good music but also designing game levels.

It take a pretty quick learner also.

If you are ever going to do a second round of refinement, I suggest you talk to some of the people on the community team (in particular Greg) who has implemented a scheme of ladder climbing. I see all those ropes which I cannot climb up and down.

Also try to find a good graphic designer so that you can make the whole game fully original (music + art).
GOLDEN RULE #1 : SAVE YOUR GAMES FREQUENTLY
IOS/XCODE DEBUGGING
http://www.stencyl.com/help/view/xcode-ios-troubleshoot/
WATCH STENCYLWORKS VIDEO TUTORIAL BY SUNRISEKINGDOM
http://www.youtube.com/watch?v=KDfRfjzr9j4&feature=channel_video_title

SquareNote

  • Posts: 20
Love this! It works really well and honestly makes browsing your music easier than finding it on Forge.. ha.

OpenHeartSound

  • Posts: 59
Cool thanks for the replies guys.  I don't know how much energy I have left in me for this one.  As is often the case when learning new things, by the time you're "done" with your first run, you can see so many flaws in it that you'd rather just start over on the next (hopefully better) idea.  I feel like this one is just barely held together by duct tape and I'm surprised it even works.  But it serves it's purpose as a thinly-veiled marketing ploy, and now that I know what I'm doing I can work on something that's an actual fun game to play with a semi-original concept, etc.

Anyway it's probably pretty hard to find any of those tunes on Forge because I haven't uploaded them there yet :P   A lot of the ones in this game have been used in other games already, and even though there were no signed contracts or anything, I wouldn't feel comfortable just posting them into the Forge for anyone to use.  But I am planning on putting some of them up ASAP, and also maybe a couple other - more background-ish tracks as well  (I know that what I'm showing here are all "songs" which might overpower a lot of games, but I can also do quieter, ambient, backgroundy stuff too... which I think people could really use).

Anyway, I'm rambling.  Thanks again for playing and for the good advice.  I'll definitely be back in the chatroom talking to folks once I have my next idea built out a bit (likely after my upcoming east coast vacation w0Ot wo0t).
Need audio for your next project?  Go to http://OpenHeartSound.com

OpenHeartSound

  • Posts: 59
Last self-bump for this game, I promise.  I'm just psyched because I think I figured out Kongregate's API thing.  Then I spent some more time working on more pixel art, and I think I finally got it right this time.  I'm changing the guy's name from 'Blocky' to 'Brocci' because he's a piece of broccoli now.  IMO it makes the game 10x better and I can feel good saying this game is complete now.
Need audio for your next project?  Go to http://OpenHeartSound.com

Darkhog

  • Posts: 1243
OHS, I've noticed some issues regarding collision shapes of your tiles and actors. I can make it for you, but you would either send game on forge or post it here in zip.

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OpenHeartSound

  • Posts: 59
Thanks DH!  To be honest, I really am trying to do every single little thing for this game myself just so that I can learn as much as I can.  I think I know what you're talking about (how he doesn't actually touch the ropes and stuff when he impacts them).  I'll go through tutorials and probably eventually you'll see me in the Chatroom bugging people to walk me through it... I'll be sure to try to find you to bug you first lol.
Need audio for your next project?  Go to http://OpenHeartSound.com

Darkhog

  • Posts: 1243
Be aware that I am rarely use chat (used it lot more when it was built into Stencyl during beta phase), so use PM instead.

There are no impossible things. There is only lack of skills.
Don't click this if your computer has less than 641 kilobytes of RAM.
Stencyl stencyling stencylish stencylers :D